How to make darkness?

Hello, I’m currently stuck. The problem is that I can’t make the scene dark. I have tried things like post process and change the environment intensity, but nothing changes. But a thing I can’t figure out is how to get rid of this sun hanging in the background. I’m making a 2D platformer game, so the thing is that I want to make some torches light up the area in a cave. Here is a picture if needed:

ok, I found out where the sun came from. There was an atmospheric fog element behind the picture, but it is still not dark.

It must be something with the paper sprites since I have a text render component which gets black when there’s no light. Any ideas for what I can do to make paper sprites have this property?

Okay, the problem is solved. In the paper flipbook and sprites, I pressed on the search bar with the texture and looked for “TranslucentLitSpriteMaterial”. I made a copy of this and just called it lit in my texture folder. Then I set the flipbooks and sprites to this texture. Hope this helps someone with the same problem. :smiley: