Line trace stops seeing actor after 2nd spawn

This blueprint call 2 others. Bubba is my character, and Drop_Item_Damage is an actor blueprint with a sprite that falls and calls Bubbas damage function on overlap, it also uses its original position in the level as a respawn point. so I activate the Trigger_Pad BP twice, it works. On the second spawn actor, the line trace no longer sees the actor, and my BP stops there. no errors in the log. any ideas?

4/22/17
did some debugging. it seems that on the first two passes over the Trigger_Pad BP the line trace correctly identifies the hit actor as Drop_Item_Damage, then on the third pass it identifies it as Drop_Item_Damage1. This actor does not exist. Under what conditions would line trace append the name of the item. This effectively breaks my BP. Or is it more likely the spawn actor changing the name?

Kind of solved it. Since the name was being appended for some reason, I checked the hit actors class not its name. I pulled off of:

Hit Actor > GetClass > == (class) and set class to compare to as Drop_Item_Damage.

works properly now, but I still don’t know why it originally changed the actors name.

This helped me in my project, thanks!!