PlayerStart Question

So i am a little confused on Choosing a PlayerStart before entering the level. Below i have the function i am using to choose where i will spawn when the i select the level with my UMG menus. The BP i am using works when ever it feels like randomly switching between the two points i am trying to spawn at(will have a lot more when it works) Both are tagged correctly i assume as one and two and yes i have looked around and have not found a definitive answer.

It seems like you are trying to access all actors of class Player Start before opening the level you will spawn into, that doesn’t make sense to me, you need to first open the level that contains the player starts and then request one of them for your pawn to spawn into, I don’t even understand how this is working out for you.

Yes i was slowly coming to that conclusion and with you confirming it i may go with setting target points at each area within the level then casting my UMG to my player the place i selected with an Int then using that Int in the level blueprint on a Switch on Int to choose where to spawn.