Migrating Assets from One Computer to Another with a USB Stick?

You can simply copy the whole project folder (the name of your game that contains the executable) onto the other computer’s default project path. If you copy just Content or individual subfolders within Content, there’s a risk some of your asset references may get broken, unless you are sure they only reference other assets within that subfolder.

EDIT: Re-read again and you meant just assets. Yeah, for example, you made a Lake, and all the assets are in the /Content/Lake folder. You can simply copy paste that folder, but make sure that it’s a self-contained folder i.e. none of the Lake assets reference anything other than in that folder such as materials, blueprints, etc.

Hello Everyone,

I’m just wondering how and if you can migrate Assets from UE4 to another computer, using a USB stick.

I have been developing assets on a laptop using 4.12 and want to migrate what I’ve created to another 4.12 project on a different computer.

I tested migrating assets to the desktop and put them inside a “Content” folder. Could I simply copy and paste this folder into my other computer’s project files? I’m asking as I don’t want to mess up my main project on the other computer, if it doesn’t work.

Any Help with this would be greatly appreciated. Thanks!

It’s a good idea to copy over the directory structure for the source files, of course, so that you can easily find the source files when you want to reimport. But it’s not necessary if you’re okay keeping the source files in the other computer.

By the way, this is the way the Marketplace / Asset store works, it just downloads to a cache, and then it transfers a folder containing the .uassets you purchased into your current project. You don’t see the source assets (although you can export them out).

Does this mean that I don’t have to copy the original FBX files etc… over for reference? The assets and all dependable assets are contained in the same folder. I was mainly worrying about the directory structure on the computers are different to import the original FBX files and PNG files, if that makes any sense.

Thank you for the quick reply too!

Ah, Thanks very much for your help! :smiley: