Rotation after second posssion
I want to allow the player to posses a mount. When the mounts rotation is x0 y0 z0 is and the player posses it the movement, up, down, left and right is good. but when i unposses the mount when its rotation is different from x0 y0 z0 my movement is all over the place. This also happens when i place the mount in the world under a different rotation then x0 y0 z0.
Link to video: https://www.youtube.com/watch?v=uygICCjSrCM&feature=youtu.be
Thank you :)
asked Apr 21 '17 at 10:28 AM in Blueprint Scripting
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