Increasing vector value over time
Hi Guys, i'm kinda new to ue4. I want to have an emissive value increase and decrease over time. First, i made a dynamic instance material, and the emissive value gets to 100 from 0 when the collisionbox gets hit. Fine ! but i find it to hard, and want to have a transition between 0 and 100. I tried to follow those two answers :
Unfortunatly my understandings of the blueprint grammar are limited right now. here is a snap from my bp (which also includes sounds when Box gets hit).
I don't get how "get float value" takes informations from my curvefloat (which goes to 0,0 to 2,100) which has a time information AND needs an "in time" information...
Thanks for your time and answers vlad
asked Apr 21 '17 at 10:16 AM in Blueprint Scripting
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