Changing pawn after sequence

So the scene starts looking through a pawn with a camera to see the main menu, after the begin button is pressed a sequence is played.

After the sequence another pawn is made and should take control to start playing, but sadly the camera view remains where the scene started on the main menu.

Any ideas?

There are 3 things that come to my mind for checking whats wrong:

  1. Does your Angel has a camera? (I know, it’s a stupid question)
  2. After spawning your Angel, is it valid?
  3. In your Angel BP, you can override an event called “OnBecomeViewTarget”. Is it called for your spawned angel?

Also (if I remember correctly) you don’t need to call “Un-Possess” manually, because it is automatically done when you call “Possess”.

Great I’ll give those a shot and let you know.

Thanks!

In the end I found that after spawning, validating, possessing and setting viewport, I just destroyed the other camera actor and it seems to be working.

Thanks for the help.