Custom AnimGraph Node not working on Standalone Game or Packaged Build
Gretings, I made a Custom AnimGraph Node, properly separating it into the Runtime and Editor Modules, and having it work as intended. That was until I tried testing it as a Standalone Game, the code inside the Custom Node seems to just not be executing, the skeletal mesh just stands in its reference pose, I also have various AddOnScreenDebugMessage that don't show up either.
The project Packages without errors, but when launching the executable I get the same behaviour.
To test If I made a programming error inside my Node's h or cpp files, I made a new custom AnimGraph Node where I just copy pasted the code from the TwoWayBlend AnimGraph Node. I am still getting the same behaviour in this new node, where it works as intended inside editor but not in Packaged builds or in Standalone Game mode.
After this I though I made a mistake in the implementation of modules and found in the AnswerHub this Question
but its solution of manually implementing the modules just causes a packaging error, and the same still happens in standalone game mode. Here I leave the code inside the Game.Build.cs file
and the GameEditor.Build.cs
Any help answering this question will be greatly apreciated.
Seems like this was a bug for some time UE-22734
it says that it got resolved in january of 2016, but I'm experiencing the exact same circumstances described in it, so is it still a bug or is my code wrong?
I looked into this for you and the bug was closed as won't fix because the engineers know that this works in other projects. They suggested looking at "Platformer Game" as an example.
Hope this helps.
answered Apr 24 '17 at 09:32 PM
ImVawx ♦♦ STAFF
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