I am making a multiplayer FPS, I have packaged the game earlier, it was mostly fine, except multiplayer didn’t work in packaged build, only in editor, that’s a different topic though.
I belive the last thing that happened was a power outage in the building, since then I have not been able to package the project. Everything within the editor seems fine though. Would love some suggestions / help on this. Below is Output Log of packaging
UATHelper: Packaging (Windows
(64-bit)): Running AutomationTool...
UATHelper: Packaging (Windows
(64-bit)):
Automation.ParseCommandLine: Parsing
command line:
-ScriptsForProject="D://Documents/Unreal
Projects/FreshFPS/FreshFPS.uproject"
BuildCookRun -nocompile
-nocompileeditor -installed -nop4 -project="D://Documents/Unreal Projects/FreshFPS/FreshFPS.uproject"
-cook -stage -archive -archivedirectory="D://D ocuments/Unreal
Projects/PackagedBuilds" -package
-clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=Win64 -build -CrashReporter -utf8output UATHelper: Packaging (Windows (64-bit)):
Automation.Process: Setting up command
environment. UATHelper: Packaging
(Windows (64-bit)):
CommandEnvironment.SetupBuildEnvironment:
WARNING: Couldn't find installation of
Visual Studio UATHelper: Packaging
(Windows (64-bit)):
CommandEnvironment.SetupBuildEnvironment:
WARNING: Assuming no solution
compilation capability. UATHelper:
Packaging (Windows (64-bit)):
BuildCookRun.SetupParams: Setting up
ProjectParams for
D:\\Documents\Unreal
Projects\FreshFPS\FreshFPS.uproject
UATHelper: Packaging (Windows
(64-bit)): Project.Build: **********
BUILD COMMAND STARTED **********
UATHelper: Packaging (Windows
(64-bit)): CommandUtils.Run: Run:
C:\Program Files\Epic
Games\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe
FreshFPS Win64 Development
-Project="D:\\Documents\Unreal Projects\FreshFPS\FreshFPS.uproject"
"D:\\Documents\Unreal
Projects\FreshFPS\FreshFPS.uproject"
-remoteini="D:\\Documents\Unreal Projects\F reshFPS" -noxge
-generatemanifest -NoHotReload UATHelper: Packaging (Windows
(64-bit)): CommandUtils.Run: Run: Took
0,8224712s to run UnrealBuildTool.exe,
ExitCode=0 UATHelper: Packaging
(Windows (64-bit)): CommandUtils.Run:
Run: C:\Program Files\Epic
Games\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe
FreshFPS Win64 Development
-Project="D:\\Documents\Unreal Projects\FreshFPS\FreshFPS.uproject"
"D:\\Documents\Unreal
Projects\FreshFPS\FreshFPS.uproject"
-remoteini="D:\\Documents\Unreal Projects\F reshFPS" -noxge
-NoHotReload -ignorejunk UATHelper: Packaging (Windows (64-bit)):
UnrealBuildTool: Performing 2 actions
(4 in parallel) UATHelper: Packaging
(Windows (64-bit)): UnrealBuildTool:
MyClass.cpp UATHelper: Packaging
(Windows (64-bit)): UnrealBuildTool:
D:\\Documents\Unreal
Projects\FreshFPS\Source\FreshFPS\MyClass.cpp(7):
error C2600: 'MyClass::MyClass':
cannot define a compiler-generated
special member function (must be
declared in the class first)
UATHelper: Packaging (Windows
(64-bit)): UnrealBuildTool:
D:\\Documents\Unreal
Projects\FreshFPS\Source\FreshFPS\MyClass.cpp(11):
error C2600: 'MyClass::~MyClass':
cannot define a compiler-generated
special member function (must be
declared in the class first)
UATHelper: Packaging (Windows
(64-bit)): UnrealBuildTool: ERROR: UBT
ERROR: Failed to produce item:
D:\\Documents\Unreal
Projects\FreshFPS\Binaries\Win64\FreshFPS.pdb
UATHelper: Packaging (Windows
(64-bit)): UnrealBuildTool: Total
build time: 1,86 seconds (Local
executor: 0,00 seconds) UATHelper:
Packaging (Windows (64-bit)):
CommandUtils.Run: Run: Took 2,1037059s
to run UnrealBuildTool.exe, ExitCode=5
UATHelper: Packaging (Windows
(64-bit)): Program.Main: ERROR:
AutomationTool terminated with
exception:
AutomationTool.CommandUtils+CommandFailedException:
Command failed (Result:5): C:\Program
Files\Epic
Games\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe
FreshFPS Win64 Development
-Project="D:\\Documents\Unreal Projects\FreshFPS\FreshFPS.uprojec t"
"D:\\Documents\Unreal
Projects\FreshFPS\FreshFPS.uproject"
-remoteini="D:\\Documents\Unreal Projects\FreshFPS" -noxge -NoHotReload
-ignorejunk. See logfile for details: 'UnrealBuildTool-2017.04.21-19.55.08.txt'
UATHelper: Packaging (Windows
(64-bit)): ved
AutomationTool.CommandUtils.RunAndLog(String
App, String CommandLine, String
Logfile, Int32 MaxSuccessCode, String
Input, ERunOptions Options,
Dictionary`2 EnvVars,
SpewFilterCallbackType
SpewFilterCallback) UATHelper:
Packaging (Windows (64-bit)): ved
AutomationTool.CommandUtils.RunAndLog(CommandEnvironment
Env, String App, String CommandLine,
String LogName, Int32 MaxSuccessCode,
String Input, ERunOptions Options,
Dictionary`2 EnvVars,
SpewFilterCallbackType
SpewFilterCallback) UATHelper:
Packaging (Windows (64-bit)): ved
AutomationTool.CommandUtils.RunUBT(CommandEnvironment
Env, String UBTExecutable, String
CommandLine, String LogName,
Dictionary`2 EnvVars) UATHelper:
Packaging (Windows (64-bit)): ved
AutomationTool.CommandUtils.RunUBT(CommandEnvironment
Env, String UBTExecutable,
FileReference Project, String Target,
String Platform, String Config, String
AdditionalArgs, String LogName,
Dictionary`2 EnvVars) UATHelper:
Packaging (Windows (64-bit)): ved
AutomationTool.UE4Build.BuildWithUBT(String
TargetName, UnrealTargetPlatform
TargetPlatform, String Config,
FileReference UprojectPath, Boolean
ForceMonolithic, Boolean
ForceNonUnity, Boolean ForceDebugInfo,
Boolean ForceFlushMac, Boolean
DisableXGE, String InAddArgs, Boolean
ForceUnity, Dictionary`2 EnvVars)
UATHelper: Packaging (Windows
(64-bit)): ved
AutomationTool.UE4Build.Build(BuildAgenda
Agenda, Nullable`1
InDeleteBuildProducts, Boolean
InUpdateVersionFiles, Boolean
InForceNoXGE, Boolean
InUseParallelExecutor, Boolean
InForceNonUnity, Boolean InForceUnity,
Boolean InShowProgress, Dictionary`2
PlatformEnvVars, Nullable`1
InChangelistNumberOverride, Dicti
onary`2 InTargetToManifest) UATHelper:
Packaging (Windows (64-bit)): ved
Project.Build(BuildCommand Command,
ProjectParams Params, Int32 WorkingCL,
ProjectBuildTargets TargetMask)
UATHelper: Packaging (Windows
(64-bit)): ved
BuildCookRun.DoBuildCookRun(ProjectParams
Params) UATHelper: Packaging (Windows
(64-bit)): ved
BuildCookRun.ExecuteBuild() UATHelper:
Packaging (Windows (64-bit)): ved
AutomationTool.BuildCommand.Execute()
UATHelper: Packaging (Windows
(64-bit)): ved
AutomationTool.Automation.Execute(List`1
CommandsToExecute,
CaselessDictionary`1 Commands)
UATHelper: Packaging (Windows
(64-bit)): ved
AutomationTool.Automation.Process(String[]
Arguments) UATHelper: Packaging
(Windows (64-bit)): ved
AutomationTool.Program.MainProc(Object
Param) UATHelper: Packaging (Windows
(64-bit)): ved
AutomationTool.InternalUtils.RunSingleInstance(Func`2
Main, Object Param) UATHelper:
Packaging (Windows (64-bit)): ved
AutomationTool.Program.Main()
UATHelper: Packaging (Windows
(64-bit)): Program.Main:
AutomationTool exiting with ExitCode=5
(5) UATHelper: Packaging (Windows
(64-bit)): BUILD FAILED
PackagingResults:Error: Error Unknown
Error LogSlate: Took 0.000161 seconds
to synchronously load lazily loaded
font
'../../../Engine/Content/Editor/Slate/Fonts/DroidSansMono.ttf'
(77K)