[Advanced Sessions Plugin] Hosting a session in packaged project makes game crash. Works fine in editor

I am trying to make a multiplayer FPS. I mostly care about LAN multiplayer to start with. In the editor I can make a host session just fine, although I can’t find the session with a second instance running in editor (setting Number of Players to 2), but not sure if that’s suppost to work in editor?

Anyway, when I package the game, instead of Creating an Advanced Session and going into the gameplay level (like it does when I just play in editor), the game instantly crashes everytime I try to Create the Advanced Session.

Since I am using a plugin I read about packaging with a plugin, but I think that’s working because I am able to use the Find Sessions node just fine, only the Create Advanced Session crashes the game.

I was following the tutorial “BP FPS From Scratch Part 1” for most of the game so far.

Would love some suggestions / help on this. Never done multiplayer before so would be great to get it working. :smiley:

Picture of the Create Advanced Session node and below that, picture of the Find Session node which print the On Success even in packaged build.

Hello SolidRubrical,

As the issue you’re having is directly related to the Advanced Sessions plugin, which is created by the community, I would suggest browsing the creator’s forum post for other users reporting this error. If you aren’t able to find any posts about it, I suggest making a post there about your issue, including logs and the callstack from the crash and the creator or other users of the plugin may be able to help you with this issue.