Collision on Character Class

So, I’ve found several questions on this topic, however I haven’t been able to find one that specifically answered the question I have so I apologize if it has been answered already. I’m trying to add a second collision component to my character and it isn’t working properly. The reason behind this is that I need a capsule component for certain aspects of collision such as walking, however I need collision that more closely is shaped to the mesh for collision with other objects. Specifically, I made a new collision channel to handle obstacles in the world and set the new collision box to block that while the capsule ignores it. For some reason though, the character can still just move right through the obstacle. Do I need to do anything special?

I’ve also seen it said that I might need to change to using a pawn instead of a character, however I’d rather avoid this based on the way I have movement and the camera set up currently. If I do switch to a pawn would I be able to use movement inputs in the same way I do with the character class through the AddMovementInput function?

What are the collision settings of the other obstacle?