How to loop a subscene?

That’s an interesting use case that we haven’t thought of. Unfortunately you can’t at the moment. I would just suggest playing the subsequence on its own and set it to loop 5 times (ie. through the movie settings in blueprint when you do create level sequence player or through the level sequence actor settings).

I have a level sequence with a single track that changes a static meshes location over 100 frames. I added this level sequence as a subscene to my master level sequence (500 frames in length) and dragged the handle on the subscene out to fill the 500 frames. When I play the master sequence, my subscene only plays for 100 frames and then ends. Is there a way I can make the subscene loop?

Here’s a view of my master sequence timeline with the subscene within it.

For what it is worth I have this same use case. It would be really cool if Unreal implemented this feature.

Can I add my +1 to this - I have a 1-second subscene that I want to loop for about 30 seconds. I can duplicate the subscene that many times, but it would be nice to be able to just set it to loop.

Hi,

in case anyone is still trying to do this, I want to inform you that with version 4.25 you can do it.
Right click on the subscene and check the option : “CanLoop” .
Documentation doesn’t mention that, as far as I know.

That’s it.