not the cause:
its not the material as if i change it to the default all grass texture it still does the same thing
i have checked for global settings and made sure that everything is set to default.
i have even deleted the config and intermediate (just in case).
i dont think its the foliage…as it doesnt happen on all areas that have foliage
i dont think its the lighting as i have reverted post and active effects and still getting the same result
anyone have any ideas i need to get this scene rendered asap
Is there a way you can reproduce this in a new blank project for me?
Also, I am not sure whether you are talking about your painted circles, or the squares that are representing the landscape’s components. If you switch your Directional Light over to Movable and back to Stationary, does that get rid of the issue?
Did you use the component sculpting brush tool? i.e. sculpt an entire component.
Hello
this issue seems to happen randomly mostly when maps with a reasonable amounts of meshes introduced…
the painted circles are only there to show that the grass material inst to blame for the lighting issue and i was on about the squares representing the landscape components.
i have checked the issue with the unreals lighting issue guide A new, community-hosted Unreal Engine Wiki - Announcements - Epic Developer Community Forums and i am sure that i didnt do anything that would of should of affected it. nor can i find anything to fix the issue
and yes i did use the sculpting brush tool… could that be the issue with the lighting?
Same here. This is four components with the same material instance. The top right one is how all landscape should look and the three other ones are component affected by the bug
Existing project, already had lighting, imported the landscape mat from the Racing Game eg project. created a new landscape w/ all default settings. manipulated it a bunch using the default tools. build the dynamic lighting, and there’s clearly lighting applied differently to these 2 components of the mesh. left is picking up blue lights, right is not.
For whoever stumbles upon this old thread - for me what solved it is painting one of the 2/7 particular Layers. Just painting with brush size set to around 32-64 or more with specifically these 2 materials (out of 7 I have) fixed the shade on the whole square/component.