How to play sound cues one right after the other, looping the second cue?
Hey there, noob here....
I've got a piece of music that has an intro bit, and then a looping bit. What I'd like to do is play the intro once, but then play the looping bit indefinitely, or at least until the level ends.
I've separated the music so that I have 2 sound cues, perfectly timed to go together, and the looping works just fine, however I can't seem to get one clip to play after another finishes. Is there a proper method to doing this? Do you do it in the Sound Cue Editor or in Blueprints? Or both?
Thanks in advance!
asked Apr 22 '17 at 12:49 AM in Blueprint Scripting
I created a Sound Cue, dropped the two clips (Start and Loop) onto the graph, and then used a Concatenator node, to play the clips one after the other. The second clip is set to loop, so it continues looping indefinitely.
answered Aug 22 '17 at 06:39 PM
Follow this question
Once you sign in you will be able to subscribe for any updates here