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How to play sound cues one right after the other, looping the second cue?

Hey there, noob here....

I've got a piece of music that has an intro bit, and then a looping bit. What I'd like to do is play the intro once, but then play the looping bit indefinitely, or at least until the level ends.

I've separated the music so that I have 2 sound cues, perfectly timed to go together, and the looping works just fine, however I can't seem to get one clip to play after another finishes. Is there a proper method to doing this? Do you do it in the Sound Cue Editor or in Blueprints? Or both?

Thanks in advance!

Product Version: UE 4.15
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asked Apr 22 '17 at 12:49 AM in Blueprint Scripting

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I created a Sound Cue, dropped the two clips (Start and Loop) onto the graph, and then used a Concatenator node, to play the clips one after the other. The second clip is set to loop, so it continues looping indefinitely.

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answered Aug 22 '17 at 06:39 PM

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avatar image JJChalupnik Aug 23 '17 at 05:24 AM

Thanks for the reply. This is the same solution I was able to eventually come up with. It does still have a very slight moment of lag when the second audio clip starts. Any thoughts or ideas on how to remove the lag, so its consistent? As far as I know, this is the best solution I know of.

Thanks again!

avatar image R_G_V_ May 15 '18 at 09:23 AM

Still happening.

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