Issue with sequence node

As you can see, i have actors constantly spawning, and you may ask, how am i doing this using begin play? Well think of an engine or a lawn mower, you pull the lever or start it once, the engine starts and stays on a never ending loop. once it is executed, it runs a loop (second image.)

But the issue is with the sequence node, it may be a bug in the engine but i don’t think it likes having that many pins… And so once it reaches “then 13” it does not execute, not once, as nothing has started the engine (or loop).

So does anyone have an alternate method to this sequence node?

  1. Why don’t you use get all actors by class to make an array?
  2. Never-ending loops is always bad idea.

I’d use loops and maybe ticks to split loading time over a dozen frames. As for your main spawn task. Make an array of spawning classes and run through all of them instead of creating infinite list of same code.