How can I load external text data?

So, I’m working on a game that will validate if a given string is a word. All words are contained within a text file. I’m trying to figure out how I would get that text file into the engine. Perhaps a text file isn’t the best way to go about it though. What are some ways you can think of to get the data inside the engine and make sure it would work as it is packaged up for app stores?

Thanks,
-jeff

I’m also looking for a way to do this. I’m able to load and use textfile through c++, but they are not currently(4.2.1) included in packaged game, as described here https://answers.unrealengine.com/questions/41861/reading-text-files-stops-working-when-we-package.html

Hi voigtboy,

The link that Fervensmiber posted explained the status of this feature. This is currently on GitHub and it will be included in the 4.3 update.

Thanks, TJ

Hi, i’m currently on 4.17 and i can’t import simple .txt files in the editor with the usual “import to…” voice of the context menu from the asset browser, it says "unknown extension ‘txt’ "

is there a workaround for this?