Maya Animation to Unreal : Root doesn't move
Hello everyone !
I'm trying to import an animation of a squirrel made in Maya.
I baked animation in export options of Maya and everything's going fine except one big issue : The root bone translation and rotation are not taken into account in Unreal. The squirrel is supposed to move in space, but in Unreal it only move in place.
I had try with and without root motion checked. I have warnings : "Warning: IMPORT TRANSFORM ERROR" about every bones in my console, but those bones moves fine in animation window. Only the root one is static.
This is a video of the issue : https://youtu.be/VMGt8DZvJS4
Thank you !
asked Apr 22 '17 at 09:18 AM in Using UE4
I have found my problem, may it be useful to someone !
The issue was in Maya construction of the animation : My Root bone was child of a global group controlling translation of the whole body. The animation was recorded on this group, NOT on the Root bone !
Unparenting the Root bone then making a constraint of type Parent between root and global group allowed me to keep my animation with an animation baking on the root, a baking that Unreal finally understood. :)
answered Apr 25 '17 at 05:14 AM
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