Maya Animation to Unreal : Root doesn't move

Hello everyone !

I’m trying to import an animation of a squirrel made in Maya.

I baked animation in export options of Maya and everything’s going fine except one big issue :
The root bone translation and rotation are not taken into account in Unreal. The squirrel is supposed to move in space, but in Unreal it only move in place.

I had try with and without root motion checked.
I have warnings : “Warning: IMPORT TRANSFORM ERROR” about every bones in my console, but those bones moves fine in animation window. Only the root one is static.

This is a video of the issue : Unreal Engine Demo 04 22 2017 10 51 52 07 - YouTube

Thank you !

I have found my problem, may it be useful to someone !

The issue was in Maya construction of the animation :
My Root bone was child of a global group controlling translation of the whole body.
The animation was recorded on this group, NOT on the Root bone !

Unparenting the Root bone then making a constraint of type Parent between root and global group allowed me to keep my animation with an animation baking on the root, a baking that Unreal finally understood. :slight_smile: