Hello everyone !
I’m trying to import an animation of a squirrel made in Maya.
I baked animation in export options of Maya and everything’s going fine except one big issue :
The root bone translation and rotation are not taken into account in Unreal. The squirrel is supposed to move in space, but in Unreal it only move in place.
I had try with and without root motion checked.
I have warnings : “Warning: IMPORT TRANSFORM ERROR” about every bones in my console, but those bones moves fine in animation window. Only the root one is static.
This is a video of the issue : Unreal Engine Demo 04 22 2017 10 51 52 07 - YouTube
Thank you !