Material looks different on a blueprint Static Mesh Vs Directly on a Static Mesh

I am creating interactive architectural visualization scene for an interior. I did developed the scene in edito so that it looks photo-realistic. I built lighting on a production quality. I wanted to create a blueprint to change material of my Kitchen Panel. I gone ahead and created blueprint for that. It was great, but when i replaced that blue print with my kitchen panel static mesh. The material started looking completely different. Material applied on a static mesh looks different than same material applied on a blueprint containing that same static mesh. Is this some kind of bug? Attached are the screenshots of BluePrint ViewPort, Editor and PostProcess Volume. Also attached the Dxdiag file.alt text

Hey chaitanyajadhav,

What you are seeing is the mesh without baked lighting. You can’t utilize lightmaps in the blueprint editor view. What you need to do is make sure the static mesh component is set to static mobility and rebake lighting with the blueprint in the scene.

Let me know if you run into any additional issues,

Ed