AI seems to not replicate (Does not work in multiplayer)
I am trying to make AI work in multiplayer if there is a way to ensure it running on the server that would be great.
My question is how would I go about forcing MoveTo to replicate/execute on server. I have tried making AI Tasks using switch has authority on moveto to no prevail.
Please do not respond with a quick start guide to AI, I have looked at many guides and answer threads none seem to help.
EDIT AND PLEASE NOTE: All AI functions work in single player, it is not an issue with the actual logic just the moveto functionality or moving in general
It doesn't work in any of the engines simulations/launchers it only works if you use the "Standalone Game" as the Play Mode.
answered Apr 30 '17 at 04:04 PM
I think you are using more variables into the characters, have you tried by setting them to be replicated? I'm not talking about the actors, I'm talking about the position, boolean values, etc.
For example this is a variable:
Please let me to know if that works. If not, I can give you more help :)
answered Apr 26 '17 at 05:50 PM
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