Movable Object Jitter/Bounce
I have found that if there is a moving platform or moving object that has a Movable Object on top of it be it a Character, Pawn, Physics Object etc. they will all jitter/bounce on top of the moving platform/object.
Steps To reproduce:
To Note the Moving Platform won't Jitter, only the object that's on top of it in rest state will.
asked Apr 22 '17 at 03:13 PM in Bug Reports
I think that's just the nature of how collisions work.
Some ways I've seen people get around it is by attaching the object to the platform its' riding, that way any time the platform moves the object will inherit that movement. You can detect if something is on the platform by having a shallow volume on top of the platform that detects objects, or you can do a short shape trace from the top of the platform upwards. If that doesn't work you could also try calculating the transformation offset from where the platform was previous, to where it is now, and then apply that offset transform to the object riding the platform.
answered Apr 22 '17 at 03:48 PM
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