Get color of above object depth material
I have a depth fade shader that turns the player character a different color when walls overlap him. Is there any way I could have it turn him into a similar color to the one that's overlapping him? An example is this screenshot from Hyper Light Drifter
It's a little tough to see, but his legs and lower body are a very similar pink to the building he's hiding behind. Is there a way to do this?
Here's my current material setup
asked Apr 22 '17 at 06:34 PM in Rendering
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