DetourCrowdAIController not working when spawned?

I have a simple enemy in my game that follows the player (with an “ai move to” node) and attacks, I changed the default AI controller for a DetrourCrowd because the enemies were blocking each other. The detourcrowd worked fine until I realized that they were not moving when spawned (If i change back to the default ai controller spawns works fine). Is this normal? how do I fix it?

I’d like to point out that I have encountered the same issue in version 4.14, 4.15 and 4.16.

To expand a bit, it also seems to be extremely situational, if I have an enemy that is placed in the world and one that is spawned, the enemy that is placed will work and the spawned once.

Enemies that are spawned might also trigger movement or not randomly, the first to spawn may not move, but the second to spawn may not move.

I have been unable to find any fix to that, all I can assure is that the AiMoveTo will always fire from “On Fail” in those situations.

Hi,Have the same Problem all Works fine when Using a normal AI Controller, but if you Change it to DetourCrowdAIController the AI wont move to a target…this makes DetourCrowdAIController useless…