Matinee actor not playing in viewport

Hey,

Im trying to create a camera sequence for my game that will just circle the level. Its a simple 1 camera job that works fine when playing from Matinee but when I try to play it in game via my keybind it sets the viewport to the camera but doesn’t actually play the camera path.

Here’s a print screen of the blueprint that activates it and the matinee actor screen

http://prntscr.com/ezmz91

Any help with this is greatly appreciated :slight_smile:

Thanks
-Leo

What type of pawn do you got? Also (I haven’t used matinee in a while) but I believe you don’t need to setup your camera if you play matinee with a director keyframe it will go directly to the camera input in the director.

Using a character along with a player controller. And didn’t realise that I just set it up. I had it working before with the blueprint as it is and then I changed a handful of stuff (mostly gametype things) and then it stopped working. Tried step by step reverting the changes and it wouldn’t start working again.

Fixed it by remaking the character blueprint, Not too sure how but it’s working now.