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Matinee actor not playing in viewport


Im trying to create a camera sequence for my game that will just circle the level. Its a simple 1 camera job that works fine when playing from Matinee but when I try to play it in game via my keybind it sets the viewport to the camera but doesn't actually play the camera path.

Here's a print screen of the blueprint that activates it and the matinee actor screen


Any help with this is greatly appreciated :)

Thanks -Leo

Product Version: UE 4.15
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asked Apr 22 '17 at 09:00 PM in Blueprint Scripting

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avatar image Superxcm Apr 22 '17 at 09:33 PM

What type of pawn do you got? Also (I haven't used matinee in a while) but I believe you don't need to setup your camera if you play matinee with a director keyframe it will go directly to the camera input in the director.

avatar image ShadowDogeLeo Apr 22 '17 at 09:50 PM

Using a character along with a player controller. And didn't realise that I just set it up. I had it working before with the blueprint as it is and then I changed a handful of stuff (mostly gametype things) and then it stopped working. Tried step by step reverting the changes and it wouldn't start working again.

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Fixed it by remaking the character blueprint, Not too sure how but it's working now.

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answered Apr 23 '17 at 10:03 PM

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