Game no longer build for Android

Hello there, I want to package my project for Android. I’ve done it many times before, as the game is actually already pusblished in the playstore and AppStore. But now i’m getting this error, and I have no idea what to do with it.
I could post the whole log, but this is what comes up when I filter ctrl+f for “error”.

UATHelper: Packaging (Android (ETC1)): UE4Editor-Cmd: [2017.04.23-03.14.58:700][  0]LogInit:Display: Warning/Error Summary (Unique only)
UATHelper: Packaging (Android (ETC1)): UE4Editor-Cmd: [2017.04.23-03.14.58:738][  0]LogInit:Display: Success - 0 error(s), 563 warning(s)
UATHelper: Packaging (Android (ETC1)): C:\NVPACK\android-sdk-windows\tools\ant\build.xml:1139: The following error occurred while executing this line:
UATHelper: Packaging (Android (ETC1)): UEDeployAndroid.RunCommandLineProgramAndReturnResult: Making .apk with Ant again to show errors
UATHelper: Packaging (Android (ETC1)):  [proguard] Note: the configuration keeps the entry point 'com.google.android.gms.common.GooglePlayServicesUtil { boolean showErrorDialogFragment(int,android.app.Activity,android.support.v4.app.Fragment,int,android.content.DialogInterface$OnCancelListener); }', but not the descriptor class 'android.support.v4.app.Fragme
UATHelper: Packaging (Android (ETC1)):  [proguard] Note: the configuration keeps the entry point 'com.google.android.gms.common.SupportErrorDialogFragment { void show(android.support.v4.app.FragmentManager,java.lang.String); }', but not the descriptor class 'android.support.v4.app.FragmentManager'
UATHelper: Packaging (Android (ETC1)): C:\NVPACK\android-sdk-windows\tools\ant\build.xml:1139: The following error occurred while executing this line:
UATHelper: Packaging (Android (ETC1)): Program.Main: ERROR: AutomationTool terminated with exception: System.IO.FileNotFoundException: No se pudo encontrar el archivo 'C:\Users\evigm\OneDrive\Documentos\Unreal Projects\Asterminer2-5\Intermediate/Android/APK/bin/AsterMiner-release.apk'.
UATHelper: Packaging (Android (ETC1)):    en System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
UATHelper: Packaging (Android (ETC1)): Program.Main: AutomationTool exiting with ExitCode=1 (Error_Unknown)
PackagingResults:Error: Error Unknown Error

I recently started using Perforce as Source Control, so I moved the project to my server. Maybe something got lost along the way? (I did keep a backup)

Please help, i need to upload a patch for the game really soon :S

btw, it seems the building process fails near the end of the whole thing.

Thanks!

Hello ,

Could you post your full log, please?

Thanks!

Here you go. thanks for helping :heart:

OutputLog

After looking at your log I noticed some issues, Your current cooking log has a lot of warnings, some of which may be causing your package to fail. The most notable appear to be with something in your project called:

** /Game/Maps/Lv28.Lv28:PersistentLevel.Crystal1**

Resolving these warnings may help with your packing issue!
Have you also tried deleting your saved and intermediate folders?

i just ctrl+f for warning and it seems lv28 is giving a lot of trouble.
It was duplicated from another level, but i don’t really need lv28, so i deleted it. But the build still fails. link text
I also deleted the saved and intermediate folders., and it failed again.link text

I got output logs for both tries.

I checked again for warning and and there’s still a bunch, and the same missing file error persists. I have no idea what to make of either =(

Looking at your latest log, I have a couple more questions to help investigate further.

  1. Are you packing to a network location, rather than a local location?
  2. Are you packing for a specific version for Android?

Thanks!

  1. I’m packaging locally.
  2. Minimum SDK version is 19, target is 22. NDK API Level is “android-19”

, I went back and packaged the last version that would build successfully. Here are the two logs, maybe spotting the differences between them could help determine what is going wrong.
Success log :link text
Fail log: link text

Btw, I just want to point out that this game has 17.000 downloads and that I’m pretty late on the patch because I can’t build the project :frowning:
I really hope we can solve this soon :heart:

EDIT: ■■■■ me, the newer version just didn’t have the sign key in place… it says so in the failed log, added it back in, built, and it worked.

So, the Signing Key was missing…
When I moved the files to the Perforce workspace the build folder got left behind…