Hello there, I want to package my project for Android. I’ve done it many times before, as the game is actually already pusblished in the playstore and AppStore. But now i’m getting this error, and I have no idea what to do with it.
I could post the whole log, but this is what comes up when I filter ctrl+f for “error”.
UATHelper: Packaging (Android (ETC1)): UE4Editor-Cmd: [2017.04.23-03.14.58:700][ 0]LogInit:Display: Warning/Error Summary (Unique only)
UATHelper: Packaging (Android (ETC1)): UE4Editor-Cmd: [2017.04.23-03.14.58:738][ 0]LogInit:Display: Success - 0 error(s), 563 warning(s)
UATHelper: Packaging (Android (ETC1)): C:\NVPACK\android-sdk-windows\tools\ant\build.xml:1139: The following error occurred while executing this line:
UATHelper: Packaging (Android (ETC1)): UEDeployAndroid.RunCommandLineProgramAndReturnResult: Making .apk with Ant again to show errors
UATHelper: Packaging (Android (ETC1)): [proguard] Note: the configuration keeps the entry point 'com.google.android.gms.common.GooglePlayServicesUtil { boolean showErrorDialogFragment(int,android.app.Activity,android.support.v4.app.Fragment,int,android.content.DialogInterface$OnCancelListener); }', but not the descriptor class 'android.support.v4.app.Fragme
UATHelper: Packaging (Android (ETC1)): [proguard] Note: the configuration keeps the entry point 'com.google.android.gms.common.SupportErrorDialogFragment { void show(android.support.v4.app.FragmentManager,java.lang.String); }', but not the descriptor class 'android.support.v4.app.FragmentManager'
UATHelper: Packaging (Android (ETC1)): C:\NVPACK\android-sdk-windows\tools\ant\build.xml:1139: The following error occurred while executing this line:
UATHelper: Packaging (Android (ETC1)): Program.Main: ERROR: AutomationTool terminated with exception: System.IO.FileNotFoundException: No se pudo encontrar el archivo 'C:\Users\evigm\OneDrive\Documentos\Unreal Projects\Asterminer2-5\Intermediate/Android/APK/bin/AsterMiner-release.apk'.
UATHelper: Packaging (Android (ETC1)): en System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
UATHelper: Packaging (Android (ETC1)): Program.Main: AutomationTool exiting with ExitCode=1 (Error_Unknown)
PackagingResults:Error: Error Unknown Error
I recently started using Perforce as Source Control, so I moved the project to my server. Maybe something got lost along the way? (I did keep a backup)
Please help, i need to upload a patch for the game really soon :S
btw, it seems the building process fails near the end of the whole thing.
Thanks!