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Killing audio from sound cue before next random audio starts from same cue

Hi there, pretty new to BP I have a infinity running game where the player collects objects, and am playing a random (20) sound bites (via a sound cue and a "Random" node) every time. These sound bites are up to 3 seconds in length. Sometimes the player spawns the next sound bite on top, while the previous one is still playing, since they are so long.

Q: Is there a way to stop (or even better fade out) the current playing sound bite as the new one starts to play ? Could this be done inside the SoundCue or is it a BP task?

Thanks for any help!

Product Version: UE 4.15
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asked Apr 23 '17 at 03:56 AM in Using UE4

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newimaging
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Try setting concurrency to 1

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answered Nov 06 '17 at 02:08 PM

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MasterFuzzFuzz
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