How do I get my TArray of USTRUCTS defined in C++ to show up in Blueprint?

Hi, I’ve defined a struct and I have a Tarray of it and I’ve set the Tarray as EditAnywhere and BlueprintReadWrite but it won’t show up in the blueprint when I search for it. It shows up in the details panel, and the code compiles fine but I can’t find it in Blueprint. Is there anything else I need to do?

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Okay I figured it out. It’s kind of weird but in this specific scenario you can’t say Category=CategoryName, you have to say Category=“CategoryName”. Kind of weird since every other scenario ive encountered lets you do the former