Create Multi Pak Files
Hello Dear Community I want to ask something that I don't know how to deal with I want to split and create paks files such as Animation.pak Character.pak Weapons.pak and such on...
can you help me with this situation
asked Apr 23 '17 at 07:43 AM in Packaging & Deployment
It sounds like you want to generate chunks in packaging settings you will find this in the project settings. Next go to editor preferences > General > Experimental, there is an option called 'Allow ChunkID assignments' under the User Interface section. Enable that, and then when you right click one of your assets in the asset browser, you should be able to assign it to a 'chunk'. Assets in the same chunk should then be packaged into individual .pak files when you make a package.
answered May 17 '17 at 03:50 PM
Just as an appendage to the above. If your looking to just store packs for future use, you can also use the UnrealPak.exe found in the engine binaries. You pass it a list of files and provide it a name, and it will package all your uassets up into a nice .pak file. You can import pack files directly into Unreal and it will unpack them for you. Its a handy way to essentially make your own vault of assets.
I made a little python UI for myself (though the batch commands are super simple) and its very handy to keep reusable assets contained for future or for sharing.
answered Jul 16 '17 at 12:00 PM
answered May 24 '18 at 07:43 AM
Follow this question
Once you sign in you will be able to subscribe for any updates here