WorldAlignedBlend for Normal maps?
I'm using WorldAlignedBlend to get a grassy surface at the top of a rock static mesh and that works nicely:
But... is there a way to do the same for the Normal map so my grass normal blends with the rock normal as nicely as the diffuse? WorldAlignedBlend doesn't seem to work here and I get this error:
asked Apr 23 '17 at 08:42 AM in Using UE4
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