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Using for loop to constantly check a variable of multiple actors

Hi, I have made an actor spawner and I want it to constantly spawn stuff until it reaches an amount and then if some actors die, spawn another more until the value it reaches the same amount. I tried using an event dispatcher but it doesn't really help. How can I achieve this? Here is the blueprint: alt text

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Product Version: UE 4.15
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asked Apr 23 '17 at 10:05 AM in Blueprint Scripting

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leaderlord
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