AI Doesn't Move

I have created a simple character from scratch with pawn sensing, if the player goes in front of the character the character will chase him. The character will enter a running animation when the player is seen. However, the character runs on the spot and does not rotate.

OnSeePawn - Cast To Player (Pawn) - AI Move To Target Actor which is the Player being casted to.

If anyone has setup an AI character to chase them I would love to see their blueprint.

Can I see you post your graph?

Also can you double-check you have a navmesh, simply press P.

If you don’t see a green mesh than you need to add a nav mesh bounds volume.

Mark it as answered. :slight_smile:

I simply forgot to add the nav mesh lol, thanks for the reply