x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Packaging Results, Error Unknown

Hi, I have been working on my packaging for about a week now, and I cannot figure out what is wrong. It keeps saying "Packaging Results Error, Error Unknown. Please Help. Here is my log:

 LogSavePackage: Save=252.15ms
 LogSavePackage: Moving '../../../../Documents/Unreal Projects/JellyFTW/Saved/UEDPCTotorial14240DF81A0407170031024153F84B23.tmp' to '../../../../Documents/Unreal Projects/JellyFTW/Saved/Autosaves/Game/2DSideScrollerBP/Jello/Maps/UEDPCTotorial.umap'
 LogSavePackage:Display: Finished SavePackage ../../../../Documents/Unreal Projects/JellyFTW/Saved/Autosaves/Game/2DSideScrollerBP/Jello/Maps/UEDPCTotorial.umap
 LogEditorTransaction: Undo Spawn Play From Here Start
 LogHAL: FLinuxPlatformProcess::CreateProc: '/bin/bash "/home/sam/UnrealEngine/Engine/Build/BatchFiles/RunUAT.sh" -ScriptsForProject="/home/sam/Documents/Unreal Projects/JellyFTW/JellyFTW.uproject" BuildCookRun -nocompileeditor -nop4 -project="/home/sam/Documents/Unreal Projects/JellyFTW/JellyFTW.uproject" -cook -stage -archive -archivedirectory="/home/sam/Do
 cuments/Unreal Projects/JelloFT/Package/" -package -clientconfig=Shipping -ue4exe=UE4Editor  -clean -SKIPEDITORCONTENT -pak -prereqs -manifests -targetplatform=Linux -build -CrashReporter -manifests -createchunkinstall -chunkinstalldirectory="/home/sam/Documents/Unreal Projects/JelloFT/Content/2DSideScrollerBP/Jello/" -chunkinstallversion=release1 -utf8outpu
 t'
 LogHAL: FLinuxPlatformProcess::CreateProc: spawned child 9510
 MainFrameActions: Packaging (Linux): Running AutomationTool...
 MainFrameActions: Packaging (Linux): AutomationTool exists: Deleting
 MainFrameActions: Packaging (Linux): Deleting all AutomationScript dlls
 MainFrameActions: Packaging (Linux): Compiling AutomationTool with xbuild
 MainFrameActions: Packaging (Linux): xbuild Source/Programs/AutomationTool/AutomationTool.csproj /p:Configuration=Development /p:Platform=AnyCPU /verbosity:quiet /nologo /p:TargetFrameworkProfile=
 MainFrameActions: Packaging (Linux): Compilation Succeeded
 MainFrameActions: Packaging (Linux): Start UAT: mono AutomationTool.exe -ScriptsForProject="/home/sam/Documents/Unreal Projects/JellyFTW/JellyFTW.uproject" BuildCookRun -nocompileeditor -nop4 -project="/home/sam/Documents/Unreal Projects/JellyFTW/JellyFTW.uproject" -cook -stage -archive -archivedirectory="/home/sam/Documents/Unreal Projects/JelloFT/Package/"
  -package -clientconfig=Shipping -ue4exe=UE4Editor -clean -SKIPEDITORCONTENT -pak -prereqs -manifests -targetplatform=Linux -build -CrashReporter -manifests -createchunkinstall -chunkinstalldirectory="/home/sam/Documents/Unreal Projects/JelloFT/Content/2DSideScrollerBP/Jello/" -chunkinstallversion=release1 -utf8output
 MainFrameActions: Packaging (Linux): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject="/home/sam/Documents/Unreal Projects/JellyFTW/JellyFTW.uproject" BuildCookRun -nocompileeditor -nop4 -project="/home/sam/Documents/Unreal Projects/JellyFTW/JellyFTW.uproject" -cook -stage -archive -archivedirectory="/home/sam/Documents/Unreal Projects/J
 elloFT/Package/" -package -clientconfig=Shipping -ue4exe=UE4Editor -clean -SKIPEDITORCONTENT -pak -prereqs -manifests -targetplatform=Linux -build -CrashReporter -manifests -createchunkinstall -chunkinstalldirectory="/home/sam/Documents/Unreal Projects/JelloFT/Content/2DSideScrollerBP/Jello/" -chunkinstallversion=release1 -utf8output -compile
 MainFrameActions: Packaging (Linux): Automation.Process: Setting up command environment.
 MainFrameActions: Packaging (Linux): ScriptCompiler.FindAndCompileScriptModules: Compiling scripts.
 MainFrameActions: Packaging (Linux): ScriptCompiler.CompileModules: Building script modules
 MainFrameActions: Packaging (Linux): ScriptCompiler.CompileModules: Building script module: /home/sam/UnrealEngine/Engine/Source/Programs/AutomationTool/Scripts/AutomationScripts.Automation.csproj
 MainFrameActions: Packaging (Linux): CommandUtils.Run: Run: xbuild "/home/sam/UnrealEngine/Engine/Source/Programs/AutomationTool/Scripts/AutomationScripts.Automation.csproj" /verbosity:quiet /nologo /target:Build /property:Configuration=Development /property:Platform=AnyCPU /p:TreatWarningsAsErrors=false /p:NoWarn="612,618,672" /p:BuildProjectReferences=true
  /verbosity:quiet /nologo /tv:4.0 /p:DefineConstants=MONO /p:TargetFrameworkProfile=
 MainFrameActions: Packaging (Linux): CommandUtils.Run: Run: Took 1.3984s to run xbuild, ExitCode=0
 MainFrameActions: Packaging (Linux): ScriptCompiler.CompileModules: Building script module: /home/sam/UnrealEngine/Engine/Source/Programs/AutomationTool/AllDesktop/AllDesktop.Automation.csproj
 MainFrameActions: Packaging (Linux): CommandUtils.Run: Run: xbuild "/home/sam/UnrealEngine/Engine/Source/Programs/AutomationTool/AllDesktop/AllDesktop.Automation.csproj" /verbosity:quiet /nologo /target:Build /property:Configuration=Development /property:Platform=AnyCPU /p:TreatWarningsAsErrors=false /p:NoWarn="612,618,672" /p:BuildProjectReferences=true /ve
 rbosity:quiet /nologo /tv:4.0 /p:DefineConstants=MONO /p:TargetFrameworkProfile=
 MainFrameActions: Packaging (Linux): CommandUtils.Run: Run: Took 1.076662s to run xbuild, ExitCode=0
 MainFrameActions: Packaging (Linux): ScriptCompiler.CompileModules: Building script module: /home/sam/UnrealEngine/Engine/Source/Programs/AutomationTool/Android/Android.Automation.csproj
 MainFrameActions: Packaging (Linux): CommandUtils.Run: Run: xbuild "/home/sam/UnrealEngine/Engine/Source/Programs/AutomationTool/Android/Android.Automation.csproj" /verbosity:quiet /nologo /target:Build /property:Configuration=Development /property:Platform=AnyCPU /p:TreatWarningsAsErrors=false /p:NoWarn="612,618,672" /p:BuildProjectReferences=true /verbosit
 y:quiet /nologo /tv:4.0 /p:DefineConstants=MONO /p:TargetFrameworkProfile=
 MainFrameActions: Packaging (Linux): CommandUtils.Run: Run: Took 1.359101s to run xbuild, ExitCode=0
 MainFrameActions: Packaging (Linux): ScriptCompiler.CompileModules: Building script module: /home/sam/UnrealEngine/Engine/Source/Programs/AutomationTool/AutomationUtils/AutomationUtils.Automation.csproj
 MainFrameActions: Packaging (Linux): CommandUtils.Run: Run: xbuild "/home/sam/UnrealEngine/Engine/Source/Programs/AutomationTool/AutomationUtils/AutomationUtils.Automation.csproj" /verbosity:quiet /nologo /target:Build /property:Configuration=Development /property:Platform=AnyCPU /p:TreatWarningsAsErrors=false /p:NoWarn="612,618,672" /p:BuildProjectReference
 s=true /verbosity:quiet /nologo /tv:4.0 /p:DefineConstants=MONO /p:TargetFrameworkProfile=
 MainFrameActions: Packaging (Linux): CommandUtils.Run: Run: Took 0.932032s to run xbuild, ExitCode=0
 MainFrameActions: Packaging (Linux): ScriptCompiler.CompileModules: Building script module: /home/sam/UnrealEngine/Engine/Source/Programs/AutomationTool/BuildGraph/BuildGraph.Automation.csproj
 MainFrameActions: Packaging (Linux): CommandUtils.Run: Run: xbuild "/home/sam/UnrealEngine/Engine/Source/Programs/AutomationTool/BuildGraph/BuildGraph.Automation.csproj" /verbosity:quiet /nologo /target:Build /property:Configuration=Development /property:Platform=AnyCPU /p:TreatWarningsAsErrors=false /p:NoWarn="612,618,672" /p:BuildProjectReferences=true /ve
 rbosity:quiet /nologo /tv:4.0 /p:DefineConstants=MONO /p:TargetFrameworkProfile=
 MainFrameActions: Packaging (Linux): CommandUtils.Run: Run: Took 0.980802s to run xbuild, ExitCode=0
 MainFrameActions: Packaging (Linux): ScriptCompiler.CompileModules: Building script module: /home/sam/UnrealEngine/Engine/Source/Programs/AutomationTool/GUBP/GUBP.Automation.csproj
 MainFrameActions: Packaging (Linux): CommandUtils.Run: Run: xbuild "/home/sam/UnrealEngine/Engine/Source/Programs/AutomationTool/GUBP/GUBP.Automation.csproj" /verbosity:quiet /nologo /target:Build /property:Configuration=Development /property:Platform=AnyCPU /p:TreatWarningsAsErrors=false /p:NoWarn="612,618,672" /p:BuildProjectReferences=true /verbosity:quie
 t /nologo /tv:4.0 /p:DefineConstants=MONO /p:TargetFrameworkProfile=
 MainFrameActions: Packaging (Linux): CommandUtils.Run: Run: Took 1.105354s to run xbuild, ExitCode=0
 MainFrameActions: Packaging (Linux): ScriptCompiler.CompileModules: Building script module: /home/sam/UnrealEngine/Engine/Source/Programs/AutomationTool/HTML5/HTML5.Automation.csproj
 MainFrameActions: Packaging (Linux): CommandUtils.Run: Run: xbuild "/home/sam/UnrealEngine/Engine/Source/Programs/AutomationTool/HTML5/HTML5.Automation.csproj" /verbosity:quiet /nologo /target:Build /property:Configuration=Development /property:Platform=AnyCPU /p:TreatWarningsAsErrors=false /p:NoWarn="612,618,672" /p:BuildProjectReferences=true /verbosity:qu
 iet /nologo /tv:4.0 /p:DefineConstants=MONO /p:TargetFrameworkProfile=
 MainFrameActions: Packaging (Linux): CommandUtils.Run: Run: Took 1.127213s to run xbuild, ExitCode=0
 MainFrameActions: Packaging (Linux): ScriptCompiler.CompileModules: Building script module: /home/sam/UnrealEngine/Engine/Source/Programs/AutomationTool/Linux/Linux.Automation.csproj
 MainFrameActions: Packaging (Linux): CommandUtils.Run: Run: xbuild "/home/sam/UnrealEngine/Engine/Source/Programs/AutomationTool/Linux/Linux.Automation.csproj" /verbosity:quiet /nologo /target:Build /property:Configuration=Development /property:Platform=AnyCPU /p:TreatWarningsAsErrors=false /p:NoWarn="612,618,672" /p:BuildProjectReferences=true /verbosity:qu
 iet /nologo /tv:4.0 /p:DefineConstants=MONO /p:TargetFrameworkProfile=
 MainFrameActions: Packaging (Linux): CommandUtils.Run: Run: Took 1.106084s to run xbuild, ExitCode=0
 MainFrameActions: Packaging (Linux): ScriptCompiler.CompileModules: Building script module: /home/sam/UnrealEngine/Engine/Source/Programs/AutomationTool/Localization/Localization.Automation.csproj
 MainFrameActions: Packaging (Linux): CommandUtils.Run: Run: xbuild "/home/sam/UnrealEngine/Engine/Source/Programs/AutomationTool/Localization/Localization.Automation.csproj" /verbosity:quiet /nologo /target:Build /property:Configuration=Development /property:Platform=AnyCPU /p:TreatWarningsAsErrors=false /p:NoWarn="612,618,672" /p:BuildProjectReferences=true
  /verbosity:quiet /nologo /tv:4.0 /p:DefineConstants=MONO /p:TargetFrameworkProfile=
 MainFrameActions: Packaging (Linux): CommandUtils.Run: Run: Took 1.068891s to run xbuild, ExitCode=0
 MainFrameActions: Packaging (Linux): ScriptCompiler.CompileModules: Building script module: /home/sam/UnrealEngine/Engine/Source/Programs/AutomationTool/Mac/Mac.Automation.csproj
 MainFrameActions: Packaging (Linux): CommandUtils.Run: Run: xbuild "/home/sam/UnrealEngine/Engine/Source/Programs/AutomationTool/Mac/Mac.Automation.csproj" /verbosity:quiet /nologo /target:Build /property:Configuration=Development /property:Platform=AnyCPU /p:TreatWarningsAsErrors=false /p:NoWarn="612,618,672" /p:BuildProjectReferences=true /verbosity:quiet 
 /nologo /tv:4.0 /p:DefineConstants=MONO /p:TargetFrameworkProfile=
 MainFrameActions: Packaging (Linux): CommandUtils.Run: Run: Took 1.08739s to run xbuild, ExitCode=0
 MainFrameActions: Packaging (Linux): ScriptCompiler.CompileModules: Building script module: /home/sam/UnrealEngine/Engine/Source/Programs/AutomationTool/OneSkyLocalization/OneSkyLocalization.Automation.csproj
 MainFrameActions: Packaging (Linux): CommandUtils.Run: Run: xbuild "/home/sam/UnrealEngine/Engine/Source/Programs/AutomationTool/OneSkyLocalization/OneSkyLocalization.Automation.csproj" /verbosity:quiet /nologo /target:Build /property:Configuration=Development /property:Platform=AnyCPU /p:TreatWarningsAsErrors=false /p:NoWarn="612,618,672" /p:BuildProjectRef
 erences=true /verbosity:quiet /nologo /tv:4.0 /p:DefineConstants=MONO /p:TargetFrameworkProfile=
 MainFrameActions: Packaging (Linux): CommandUtils.Run: Run: Took 1.187101s to run xbuild, ExitCode=0
 MainFrameActions: Packaging (Linux): ScriptCompiler.CompileModules: Building script module: /home/sam/UnrealEngine/Engine/Source/Programs/AutomationTool/Win/Win.Automation.csproj
 MainFrameActions: Packaging (Linux): CommandUtils.Run: Run: xbuild "/home/sam/UnrealEngine/Engine/Source/Programs/AutomationTool/Win/Win.Automation.csproj" /verbosity:quiet /nologo /target:Build /property:Configuration=Development /property:Platform=AnyCPU /p:TreatWarningsAsErrors=false /p:NoWarn="612,618,672" /p:BuildProjectReferences=true /verbosity:quiet 
 /nologo /tv:4.0 /p:DefineConstants=MONO /p:TargetFrameworkProfile=
 MainFrameActions: Packaging (Linux): CommandUtils.Run: Run: Took 1.058536s to run xbuild, ExitCode=0
 MainFrameActions: Packaging (Linux): BuildCookRun.SetupParams: Setting up ProjectParams for /home/sam/Documents/Unreal Projects/JellyFTW/JellyFTW.uproject
 MainFrameActions: Packaging (Linux): Project.Build: ********** BUILD COMMAND STARTED **********
 MainFrameActions: Packaging (Linux): CommandUtils.Run: Run: xbuild /home/sam/UnrealEngine/Engine/Source/Programs/UnrealBuildTool/UnrealBuildTool.csproj /verbosity:minimal /target:Rebuild /property:Configuration=Development /property:Platform=AnyCPU /verbosity:quiet /nologo /tv:4.0 /p:DefineConstants=MONO /p:TargetFrameworkProfile=
 MainFrameActions: Packaging (Linux): CommandUtils.Run: Run: Took 4.695571s to run xbuild, ExitCode=0
 MainFrameActions: Packaging (Linux): CommandUtils.Run: Run: mono "/home/sam/UnrealEngine/Engine/Binaries/DotNET/UnrealBuildTool.exe" UE4Game Linux Shipping -clean  -remoteini="/home/sam/Documents/Unreal Projects/JellyFTW" -nobuilduht -NoHotReloadFromIDE
 MainFrameActions: Packaging (Linux): mono: Using clang version '3.5.0' (string), 3 (major), 5 (minor), 0 (patch)
 MainFrameActions: Packaging (Linux): CommandUtils.Run: Run: Took 6.671305s to run mono, ExitCode=0
 MainFrameActions: Packaging (Linux): CommandUtils.Run: Run: mono "/home/sam/UnrealEngine/Engine/Binaries/DotNET/UnrealBuildTool.exe" CrashReportClient Linux Shipping -clean  -nobuilduht -NoHotReloadFromIDE -ignorejunk
 MainFrameActions: Packaging (Linux): mono: Using clang version '3.5.0' (string), 3 (major), 5 (minor), 0 (patch)
 MainFrameActions: Packaging (Linux): CommandUtils.Run: Run: Took 3.189785s to run mono, ExitCode=0
 MainFrameActions: Packaging (Linux): CommandUtils.Run: Run: mono "/home/sam/UnrealEngine/Engine/Binaries/DotNET/UnrealBuildTool.exe" UE4Game Linux Shipping   -remoteini="/home/sam/Documents/Unreal Projects/JellyFTW" -noxge -generatemanifest -NoHotReloadFromIDE -ignorejunk
 MainFrameActions: Packaging (Linux): mono: Using clang version '3.5.0' (string), 3 (major), 5 (minor), 0 (patch)
 MainFrameActions: Packaging (Linux): CommandUtils.Run: Run: Took 5.096842s to run mono, ExitCode=0
 MainFrameActions: Packaging (Linux): CommandUtils.Run: Run: mono "/home/sam/UnrealEngine/Engine/Binaries/DotNET/UnrealBuildTool.exe" UE4Game Linux Shipping   -remoteini="/home/sam/Documents/Unreal Projects/JellyFTW" -noxge -NoHotReloadFromIDE -ignorejunk
 MainFrameActions: Packaging (Linux): mono: Using clang version '3.5.0' (string), 3 (major), 5 (minor), 0 (patch)
 MainFrameActions: Packaging (Linux): mono: Creating makefile for UE4Game (no existing makefile)
 MainFrameActions: Packaging (Linux): mono: Performing full C++ include scan (no include cache file)
 MainFrameActions: Packaging (Linux): mono: Building UnrealHeaderTool...
 MainFrameActions: Packaging (Linux): mono: Using clang version '3.5.0' (string), 3 (major), 5 (minor), 0 (patch)
 MainFrameActions: Packaging (Linux): mono: Creating makefile for UnrealHeaderTool (UnrealBuildTool.exe is newer)
 MainFrameActions: Packaging (Linux): mono: Performing 3 actions (4 in parallel)
 MainFrameActions: Packaging (Linux): mono: [1/3] Compile Module.CoreUObject.3_of_5.cpp
 MainFrameActions: Packaging (Linux): mono: In file included from /home/sam/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UnrealHeaderTool/Development/CoreUObject/Module.CoreUObject.3_of_5.cpp:10:
 MainFrameActions: Packaging (Linux): mono: /home/sam/UnrealEngine/Engine/Source/Runtime/CoreUObject/Private/UObject/Obj.cpp:241:1: error: function definition is not allowed here
 MainFrameActions: Packaging (Linux): mono: {
 MainFrameActions: Packaging (Linux): mono: ^
 MainFrameActions: Packaging (Linux): mono: /home/sam/UnrealEngine/Engine/Source/Runtime/CoreUObject/Private/UObject/Obj.cpp:478:1: error: function definition is not allowed here
 MainFrameActions: Packaging (Linux): mono: {
 MainFrameActions: Packaging (Linux): mono: ^
 MainFrameActions: Packaging (Linux): mono: /home/sam/UnrealEngine/Engine/Source/Runtime/CoreUObject/Private/UObject/Obj.cpp:503:1: error: function definition is not allowed here
 MainFrameActions: Packaging (Linux): mono: {
 MainFrameActions: Packaging (Linux): mono: ^
 MainFrameActions: Packaging (Linux): mono: /home/sam/UnrealEngine/Engine/Source/Runtime/CoreUObject/Private/UObject/Obj.cpp:545:1: error: function definition is not allowed here
 MainFrameActions: Packaging (Linux): mono: {
 MainFrameActions: Packaging (Linux): mono: ^
 MainFrameActions: Packaging (Linux): mono: /home/sam/UnrealEngine/Engine/Source/Runtime/CoreUObject/Private/UObject/Obj.cpp:568:1: error: function definition is not allowed here
 MainFrameActions: Packaging (Linux): mono: {
 MainFrameActions: Packaging (Linux): mono: ^
 MainFrameActions: Packaging (Linux): mono: /home/sam/UnrealEngine/Engine/Source/Runtime/CoreUObject/Private/UObject/Obj.cpp:589:1: error: function definition is not allowed here
 MainFrameActions: Packaging (Linux): mono: {
 MainFrameActions: Packaging (Linux): mono: ^
 MainFrameActions: Packaging (Linux): mono: /home/sam/UnrealEngine/Engine/Source/Runtime/CoreUObject/Private/UObject/Obj.cpp:652:1: error: function definition is not allowed here
 MainFrameActions: Packaging (Linux): mono: {
 MainFrameActions: Packaging (Linux): mono: ^
 MainFrameActions: Packaging (Linux): mono: /home/sam/UnrealEngine/Engine/Source/Runtime/CoreUObject/Private/UObject/Obj.cpp:678:1: error: function definition is not allowed here
 MainFrameActions: Packaging (Linux): mono: {
 MainFrameActions: Packaging (Linux): mono: ^
 MainFrameActions: Packaging (Linux): mono: /home/sam/UnrealEngine/Engine/Source/Runtime/CoreUObject/Private/UObject/Obj.cpp:704:1: error: function definition is not allowed here
 MainFrameActions: Packaging (Linux): mono: {
 MainFrameActions: Packaging (Linux): mono: ^
 MainFrameActions: Packaging (Linux): mono: /home/sam/UnrealEngine/Engine/Source/Runtime/CoreUObject/Private/UObject/Obj.cpp:749:1: error: function definition is not allowed here
 MainFrameActions: Packaging (Linux): mono: {
 MainFrameActions: Packaging (Linux): mono: ^
 MainFrameActions: Packaging (Linux): mono: /home/sam/UnrealEngine/Engine/Source/Runtime/CoreUObject/Private/UObject/Obj.cpp:810:1: error: function definition is not allowed here
 MainFrameActions: Packaging (Linux): mono: {
 MainFrameActions: Packaging (Linux): mono: ^
 MainFrameActions: Packaging (Linux): mono: /home/sam/UnrealEngine/Engine/Source/Runtime/CoreUObject/Private/UObject/Obj.cpp:832:1: error: function definition is not allowed here
 MainFrameActions: Packaging (Linux): mono: {
 MainFrameActions: Packaging (Linux): mono: ^
 MainFrameActions: Packaging (Linux): mono: /home/sam/UnrealEngine/Engine/Source/Runtime/CoreUObject/Private/UObject/Obj.cpp:839:1: error: function definition is not allowed here
 MainFrameActions: Packaging (Linux): mono: {
 MainFrameActions: Packaging (Linux): mono: ^
 MainFrameActions: Packaging (Linux): mono: /home/sam/UnrealEngine/Engine/Source/Runtime/CoreUObject/Private/UObject/Obj.cpp:869:1: error: function definition is not allowed here
 MainFrameActions: Packaging (Linux): mono: {
 MainFrameActions: Packaging (Linux): mono: ^
 MainFrameActions: Packaging (Linux): mono: /home/sam/UnrealEngine/Engine/Source/Runtime/CoreUObject/Private/UObject/Obj.cpp:874:1: error: function definition is not allowed here
 MainFrameActions: Packaging (Linux): mono: {
 MainFrameActions: Packaging (Linux): mono: ^
 MainFrameActions: Packaging (Linux): mono: /home/sam/UnrealEngine/Engine/Source/Runtime/CoreUObject/Private/UObject/Obj.cpp:980:1: error: function definition is not allowed here
 MainFrameActions: Packaging (Linux): mono: {
 MainFrameActions: Packaging (Linux): mono: ^
 MainFrameActions: Packaging (Linux): mono: /home/sam/UnrealEngine/Engine/Source/Runtime/CoreUObject/Private/UObject/Obj.cpp:1024:1: error: function definition is not allowed here
 MainFrameActions: Packaging (Linux): mono: {
 MainFrameActions: Packaging (Linux): mono: ^
 MainFrameActions: Packaging (Linux): mono: /home/sam/UnrealEngine/Engine/Source/Runtime/CoreUObject/Private/UObject/Obj.cpp:1114:1: error: function definition is not allowed here
 MainFrameActions: Packaging (Linux): mono: {
 MainFrameActions: Packaging (Linux): mono: ^
 MainFrameActions: Packaging (Linux): mono: /home/sam/UnrealEngine/Engine/Source/Runtime/CoreUObject/Private/UObject/Obj.cpp:1133:1: error: function definition is not allowed here
 MainFrameActions: Packaging (Linux): mono: {
 MainFrameActions: Packaging (Linux): mono: ^
 MainFrameActions: Packaging (Linux): mono: fatal error: too many errors emitted, stopping now [-ferror-limit=]
 MainFrameActions: Packaging (Linux): mono: 20 errors generated.
 MainFrameActions: Packaging (Linux): mono: Total build time: 9.22 seconds
 MainFrameActions: Packaging (Linux): mono: UnrealHeaderTool failed for target 'UE4Game' (platform: Linux, module info: /home/sam/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Game/Shipping/UE4Game.uhtmanifest).
 MainFrameActions: Packaging (Linux): CommandUtils.Run: Run: Took 18.463036s to run mono, ExitCode=5
 MainFrameActions: Packaging (Linux): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Command failed (Result:5): /home/sam/UnrealEngine/Engine/Binaries/DotNET/UnrealBuildTool.exe UE4Game Linux Shipping   -remoteini="/home/sam/Documents/Unreal Projects/JellyFTW" -noxge -NoHotReloadFromIDE -ignorejunk. See logf
 ile for details: 'UnrealBuildTool-2017.04.23-07.50.27.txt' 
 MainFrameActions: Packaging (Linux):   at AutomationTool.CommandUtils.RunAndLog (System.String App, System.String CommandLine, System.String Logfile, Int32 MaxSuccessCode, System.String Input, ERunOptions Options, System.Collections.Generic.Dictionary`2 EnvVars) [0x00000] in :0 
 MainFrameActions: Packaging (Linux):   at AutomationTool.CommandUtils.RunAndLog (AutomationTool.CommandEnvironment Env, System.String App, System.String CommandLine, System.String LogName, Int32 MaxSuccessCode, System.String Input, ERunOptions Options, System.Collections.Generic.Dictionary`2 EnvVars) [0x00000] in :0 
 MainFrameActions: Packaging (Linux):   at AutomationTool.CommandUtils.RunUBT (AutomationTool.CommandEnvironment Env, 
 MainFrameActions: Packaging (Linux): System.String UBTExecutable, System.String CommandLine, System.String LogName, System.Collections.Generic.Dictionary`2 EnvVars) [0x00000] in :0 
 MainFrameActions: Packaging (Linux):   at AutomationTool.CommandUtils.RunUBT (AutomationTool.CommandEnvironment Env, System.String UBTExecutable, UnrealBuildTool.FileReference Project, System.String Target, System.String Platform, System.String Config, System.String AdditionalArgs, System.String LogName, System.Collections.Generic.Dictionary`2 EnvVars) [0x00
 000] in :0 
 MainFrameActions: Packaging (Linux):   at AutomationTool.UE4Build.BuildWithUBT (System.String TargetName, UnrealTargetPlatform TargetPlatform, System.String Config, UnrealBuildTool.FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, System.String InAddArgs, Boolean For
 ceUnity, System.Collections.Generic.Dictionary`2 EnvVars) [0x00000] in :0 
 MainFrameActions: Packaging (Linux):   at AutomationTool.UE4Build.Build (AutomationTool.BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, System.Collections.Generic.Dictionary`2 PlatformEnvVars, Nullabl
 e`1 InChangelistNumberOverride, System.Collections.Generic.Dictionary`2 InTargetToManifest) [0x00000] in :0 
 MainFrameActions: Packaging (Linux):   at Project.Build (AutomationTool.BuildCommand Command, AutomationTool.ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) [0x00000] in :0 
 MainFrameActions: Packaging (Linux):   at BuildCookRun.DoBuildCookRun (AutomationTool.ProjectParams Params) [0x00000] in :0 
 MainFrameActions: Packaging (Linux):   at BuildCookRun.ExecuteBuild () [0x00000] in :0 
 MainFrameActions: Packaging (Linux):   at AutomationTool.BuildCommand.Execute () [0x00000] in :0 
 MainFrameActions: Packaging (Linux):   at AutomationTool.Automation.Execute (System.Collections.Generic.List`1 CommandsToExecute, Tools.DotNETCommon.CaselessDictionary.CaselessDictionary`1 Commands) [0x00000] in :0 
 MainFrameActions: Packaging (Linux):   at AutomationTool.Automation.Process (System.String[] CommandLine) [0x00000] in :0 
 MainFrameActions: Packaging (Linux):   at AutomationTool.Program.MainProc (System.Object Param) [0x00000] in :0 
 MainFrameActions: Packaging (Linux):   at AutomationTool.InternalUtils.RunSingleInstance (System.Func`2 Main, System.Object Param) [0x00000] in :0 
 MainFrameActions: Packaging (Linux):   at AutomationTool.Program.Main () [0x00000] in :0 
 MainFrameActions: Packaging (Linux): Program.Main: AutomationTool exiting with ExitCode=5 (5)
 MainFrameActions: Packaging (Linux): Domain_ProcessExit
 MainFrameActions: Packaging (Linux): RunUAT ERROR: AutomationTool was unable to run successfully.
 LogHAL: Child 9510 is no longer running (zombie), Wait()ing immediately.
 LogHAL: Child 9510's return code is 5.
 PackagingResults:Error: Error Unknown Error

Product Version: UE 4.15
Tags:
more ▼

asked Apr 24 '17 at 07:58 AM in Packaging & Deployment

avatar image

JellyFT
6 2 1

avatar image Doug E ♦♦ STAFF Apr 24 '17 at 06:32 PM

Hey JellyFT-

I noticed a number of errors showing in your log that appear to indicate functions being defined in the source Obj.cpp file (/Engine/Source/Runtime/CoreUObject/Private/UObject/Obj.cpp:478:1: error: function definition is not allowed here). Did you add any custom code to this file?

Additionally, it appears you are using the 3.5.0 version of Clang. If you are using Ubuntu 16.04, please try upgrading to Clang 3.8 or 3.9.

If the package process continues to fail after these checks, please also let me know if you get the same error when trying to package a new, empty project. Be sure to indicate if you are packaging from within the editor or using the terminal window to package.

avatar image JellyFT May 10 '17 at 09:54 PM

I shall try to debug the obj file

avatar image Doug E ♦♦ STAFF May 11 '17 at 04:57 PM

Did you update your Clang version? Are you packaging from the editor or the terminal window? Have you tried to package an empty project with no added content? Let me know if you still get the same errors when you do?

avatar image JellyFT May 12 '17 at 01:54 AM

Hi, I am going to try upgrading the Clang version. I am packaging from the editor. What do you mean by no added content?

avatar image Doug E ♦♦ STAFF May 12 '17 at 12:54 PM

Do you get this same error if you create a new project and attempt to package without adding anything to it.

avatar image JellyFT May 17 '17 at 08:51 PM

I made a project that is a copy called "JellyFTW," and I got the same error. I think I have a lot of corrupt classes. I will try to spot them and delete them, and then I will update you.

avatar image JellyFT May 17 '17 at 11:09 PM

Ok, here is my log link text

log.txt (747.9 kB)
avatar image JellyFT May 24 '17 at 09:08 PM

i updated my c lang to 3.9 here is my log link text

log.txt (18.0 kB)
avatar image Doug E ♦♦ STAFF Jun 14 '17 at 08:03 PM

Hey JellyFT-

Sorry for the late reply, are you still running into issues with packaging? Looking at the latest logs provided, the line MainFrameActions: Packaging (Linux): mono: UnrealBuildTool Exception: ERROR: This version of the engine can only be compiled by clang - refusing to register the Linux toolchain. seems to indicate that it is still trying to compile the project using something other than clang. Do you get the same error if you create a new project and try to package it immediately?

avatar image JellyFT Jun 17 '17 at 08:29 PM

Hi. I have a new error. I will give you my error i found, plus my log. This is an error i do not know how to fix. [2017.06.07-00.24.34:493][460]MainFrameActions: Packaging (Linux): UE4Editor: Ensure condition failed: GatherAllPackageDependencies(MapFName, MapDependencies) [File:/home/sam/UnrealEngine/Engine/Source/Editor/UnrealEd/Private/Commandlets/ChunkManifestGenerator.cpp] [Line: 460]link text

log.txt (908.7 kB)
avatar image JellyFT Aug 08 '17 at 03:49 PM

Please Help! I updated my engine to 4.16, and not the maps crash the editor! 'Bump!'

avatar image JellyFT Aug 08 '17 at 03:50 PM

Please Help! I updated my engine to 4.16, and now the maps crash the editor!

avatar image Doug E ♦♦ STAFF Aug 08 '17 at 05:05 PM

HEy JellyFT-

Can you provide the callstack from the crash? Are you able to open other levels or does opening any level crash? Are you able to create new levels?

avatar image JellyFT Aug 09 '17 at 05:39 PM

All the levels makes it say sterilization error, action needed. I can create new levels, but I have worked hard on some other levels that make it crash. Sorry, I do not know what a callstack is. Is it the crash report?

avatar image Doug E ♦♦ STAFF Aug 09 '17 at 05:47 PM

Yes, the callstack is what appears inside the crash report window after the crash accurs. The logs for the crash can be found in the ProjectName/Saved/Logs folder. The most recent .log file after the crash is what is needed.

avatar image JellyFT Aug 10 '17 at 09:26 PM

I think this might be my call stack. Tell me if I am wrong.

link text

jelloft.txt (80.1 kB)
avatar image JellyFT Aug 10 '17 at 09:37 PM

ok, I found out only one level crashes the editor. Level_00. This level it really important though

avatar image Doug E ♦♦ STAFF Aug 11 '17 at 12:09 PM

This appears to be the log files from the editor rather than the call stack from the crash. The callstack should appear in its own window after the crash occurs. Here is an example of what the window looks like: alt text

If your callstack window says you don't have debugging symbols (like in the screenshot), you can enable them by clicking the dropdown arrow for your engine version on the Launcher and selecting Options->Editor Symbols For Debugging. After doing this, causing the crash again should populate the window with the necessary information.

crashreporter.png (50.1 kB)
avatar image JellyFT Aug 13 '17 at 09:50 PM

That never came up. It just crashed and the next time I opened UE4, nothing happened.

avatar image JellyFT Aug 13 '17 at 09:50 PM

Does the editor bieng on a linux machine make any difference?

avatar image JellyFT Aug 14 '17 at 03:34 AM

Here is something that might be useful. link text

diagnostics.txt (3.0 kB)
avatar image JellyFT Aug 14 '17 at 04:25 PM

Please help! This is NOT WORKING! I packaged and in the middle of the package, it said "serialization error: action needed." Here is the package log. What does Cook: LogLinker:Warning: Failed to read package file summary, the file "../../../../Documents/Unreal Projects/JelloFT 4.16/Content/2DSideScrollerBP/Jello/Greenprint/BuyAmmo.uasset" is too small (0 bytes, expected at least 32 bytes) mean? Buy ammo is an important widget. I can't just throw it away.

avatar image JellyFT Aug 14 '17 at 04:26 PM

'Bump!' HELP!

avatar image Doug E ♦♦ STAFF Aug 14 '17 at 04:53 PM

Hey JellyFT-

The error message you mentioned seems to imply that the BuyAmmo.uasset contains no data. This sounds like the asset may be corrupted. As a test, can you try removing the asset from the project (copy it somewhere else on your computer and then delete from the project) and try packaging again? I have not been able to reproduce the results you've been getting. If possible, could you provide a copy of your project for me to test directly. If you're able to zip the project, you can attach the zip file to your reply here. If there are any privacy concerns, you can instead upload the project to google drive / dropbox and send me a PM on the forums with a download link (https://forums.unrealengine.com/private.php?do=newpm&u=14493) .

avatar image JellyFT Aug 14 '17 at 05:49 PM

Ok! [link text][1] file:///home/sam/Documents/Unreal%20Projects/JelloFT%204.16/Content/2DSideScrollerBP/Jello/Greenprint/Widgets/BuyAmmo.uasset

avatar image JellyFT Aug 14 '17 at 05:50 PM

file:///home/sam/Documents/Unreal%20Projects/JelloFT%204.16

avatar image Doug E ♦♦ STAFF Aug 15 '17 at 02:56 PM

The paths provided appear to be where the files exists on your machine. You would need to upload the project / files to a hosting location (such as google drive) and provide the download link that the hosting site provides.

avatar image JellyFT Aug 15 '17 at 04:28 PM

Oh, oops. You can have my project in 3 hours. My google drive is slow..... How do I share it with you?

avatar image Doug E ♦♦ STAFF Aug 15 '17 at 05:15 PM

Once the project has been uploaded, you can click on it in drive and select "Get Shareable Link". As mentioned, you can post that link here or send me a PM on the forums for privacy.

avatar image JellyFT Aug 16 '17 at 02:40 AM
avatar image JellyFT Aug 19 '17 at 04:36 PM

PLS HELP! 'Bump!'

avatar image JellyFT Aug 21 '17 at 02:53 AM

Anybody here?

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

2 answers: sort voted first

Hello JellyFT-

When trying to package the project locally, I noticed a number of lines in the editor Output Log that mentioned assets that had been "saved with empty engine version." These assets are likely what is causing the package to fail. Once you have identified all of the affected assets (doing a search for "has been saved" in the Output Log should give you a full list), as Slavq mentions in this post (https://answers.unrealengine.com/questions/161381/assets-saved-with-empty-engine-version-warning.html) you will need to remove and reimport the assets or open the assets in the editor, make a change to it, and then resave the asset.

Cheers

Doug Wilson

more ▼

answered Aug 21 '17 at 01:36 PM

avatar image

Doug E ♦♦ STAFF
50.9k 777 26 569

avatar image JellyFT Aug 22 '17 at 03:26 PM

I added two corrupt maps to the maps folder pls look at them. I need them for my game.

avatar image JellyFT Aug 22 '17 at 03:43 PM
stuff.txt (37.7 kB)
avatar image JellyFT Aug 22 '17 at 03:43 PM

This is the only thing i could find

avatar image JellyFT Aug 22 '17 at 03:44 PM

If I edit it and save it, the error still comes up. Even if I delete it, the error comes up.

avatar image JellyFT Aug 23 '17 at 04:04 PM

Why is this marked as resolved? This is not working yet. >:(

avatar image JellyFT Aug 24 '17 at 09:28 PM

This is not fixed yet! Why is this marked as "Resolved?!" The "answer," didn't help. >:o

avatar image JellyFT Aug 25 '17 at 05:09 PM

Is any body still here? I have no idea what anything in my log says. 'BUMP!'

avatar image JellyFT Aug 29 '17 at 12:49 AM

Please help. :( 'Bump'

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

I got it! I found a blueprint class that crashed the editor XD The worst fail in history! At least it works now ;)

more ▼

answered Sep 13 '17 at 05:52 PM

avatar image

JellyFT
6 2 1

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question