Packaging Results, Error Unknown

Hi, I have been working on my packaging for about a week now, and I cannot figure out what is wrong. It keeps saying "Packaging Results Error, Error Unknown. Please Help. Here is my log:

LogSavePackage: Save=252.15ms
LogSavePackage: Moving '../../../../Documents/Unreal Projects/JellyFTW/Saved/UEDPCTotorial14240DF81A0407170031024153F84B23.tmp' to '../../../../Documents/Unreal Projects/JellyFTW/Saved/Autosaves/Game/2DSideScrollerBP/Jello/Maps/UEDPCTotorial.umap'
LogSavePackage:Display: Finished SavePackage ../../../../Documents/Unreal Projects/JellyFTW/Saved/Autosaves/Game/2DSideScrollerBP/Jello/Maps/UEDPCTotorial.umap
LogEditorTransaction: Undo Spawn Play From Here Start
LogHAL: FLinuxPlatformProcess::CreateProc: '/bin/bash "/home//UnrealEngine/Engine/Build/BatchFiles/RunUAT.sh" -ScriptsForProject="/home//Documents/Unreal Projects/JellyFTW/JellyFTW.uproject" BuildCookRun -nocompileeditor -nop4 -project="/home//Documents/Unreal Projects/JellyFTW/JellyFTW.uproject" -cook -stage -archive -archivedirectory="/home//Do
cuments/Unreal Projects/JelloFT/Package/" -package -clientconfig=Shipping -ue4exe=UE4Editor  -clean -SKIPEDITORCONTENT -pak -prereqs -manifests -targetplatform=Linux -build -CrashReporter -manifests -createchunkinstall -chunkinstalldirectory="/home//Documents/Unreal Projects/JelloFT/Content/2DSideScrollerBP/Jello/" -chunkinstallversion=release1 -utf8outpu
t'
LogHAL: FLinuxPlatformProcess::CreateProc: spawned child 9510
MainFrameActions: Packaging (Linux): Running AutomationTool...
MainFrameActions: Packaging (Linux): AutomationTool exists: Deleting
MainFrameActions: Packaging (Linux): Deleting all AutomationScript dlls
MainFrameActions: Packaging (Linux): Compiling AutomationTool with xbuild
MainFrameActions: Packaging (Linux): xbuild Source/Programs/AutomationTool/AutomationTool.csproj /p:Configuration=Development /p:Platform=AnyCPU /verbosity:quiet /nologo /p:TargetFrameworkProfile=
MainFrameActions: Packaging (Linux): Compilation Succeeded
MainFrameActions: Packaging (Linux): Start UAT: mono AutomationTool.exe -ScriptsForProject="/home//Documents/Unreal Projects/JellyFTW/JellyFTW.uproject" BuildCookRun -nocompileeditor -nop4 -project="/home//Documents/Unreal Projects/JellyFTW/JellyFTW.uproject" -cook -stage -archive -archivedirectory="/home//Documents/Unreal Projects/JelloFT/Package/"
 -package -clientconfig=Shipping -ue4exe=UE4Editor -clean -SKIPEDITORCONTENT -pak -prereqs -manifests -targetplatform=Linux -build -CrashReporter -manifests -createchunkinstall -chunkinstalldirectory="/home//Documents/Unreal Projects/JelloFT/Content/2DSideScrollerBP/Jello/" -chunkinstallversion=release1 -utf8output
MainFrameActions: Packaging (Linux): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject="/home//Documents/Unreal Projects/JellyFTW/JellyFTW.uproject" BuildCookRun -nocompileeditor -nop4 -project="/home//Documents/Unreal Projects/JellyFTW/JellyFTW.uproject" -cook -stage -archive -archivedirectory="/home//Documents/Unreal Projects/J
elloFT/Package/" -package -clientconfig=Shipping -ue4exe=UE4Editor -clean -SKIPEDITORCONTENT -pak -prereqs -manifests -targetplatform=Linux -build -CrashReporter -manifests -createchunkinstall -chunkinstalldirectory="/home//Documents/Unreal Projects/JelloFT/Content/2DSideScrollerBP/Jello/" -chunkinstallversion=release1 -utf8output -compile
MainFrameActions: Packaging (Linux): Automation.Process: Setting up command environment.
MainFrameActions: Packaging (Linux): ScriptCompiler.FindAndCompileScriptModules: Compiling scripts.
MainFrameActions: Packaging (Linux): ScriptCompiler.CompileModules: Building script modules
MainFrameActions: Packaging (Linux): ScriptCompiler.CompileModules: Building script module: /home//UnrealEngine/Engine/Source/Programs/AutomationTool/Scripts/AutomationScripts.Automation.csproj
MainFrameActions: Packaging (Linux): CommandUtils.Run: Run: xbuild "/home//UnrealEngine/Engine/Source/Programs/AutomationTool/Scripts/AutomationScripts.Automation.csproj" /verbosity:quiet /nologo /target:Build /property:Configuration=Development /property:Platform=AnyCPU /p:TreatWarningsAsErrors=false /p:NoWarn="612,618,672" /p:BuildProjectReferences=true
 /verbosity:quiet /nologo /tv:4.0 /p:DefineConstants=MONO /p:TargetFrameworkProfile=
MainFrameActions: Packaging (Linux): CommandUtils.Run: Run: Took 1.3984s to run xbuild, ExitCode=0
MainFrameActions: Packaging (Linux): ScriptCompiler.CompileModules: Building script module: /home//UnrealEngine/Engine/Source/Programs/AutomationTool/AllDesktop/AllDesktop.Automation.csproj
MainFrameActions: Packaging (Linux): CommandUtils.Run: Run: xbuild "/home//UnrealEngine/Engine/Source/Programs/AutomationTool/AllDesktop/AllDesktop.Automation.csproj" /verbosity:quiet /nologo /target:Build /property:Configuration=Development /property:Platform=AnyCPU /p:TreatWarningsAsErrors=false /p:NoWarn="612,618,672" /p:BuildProjectReferences=true /ve
rbosity:quiet /nologo /tv:4.0 /p:DefineConstants=MONO /p:TargetFrameworkProfile=
MainFrameActions: Packaging (Linux): CommandUtils.Run: Run: Took 1.076662s to run xbuild, ExitCode=0
MainFrameActions: Packaging (Linux): ScriptCompiler.CompileModules: Building script module: /home//UnrealEngine/Engine/Source/Programs/AutomationTool/Android/Android.Automation.csproj
MainFrameActions: Packaging (Linux): CommandUtils.Run: Run: xbuild "/home//UnrealEngine/Engine/Source/Programs/AutomationTool/Android/Android.Automation.csproj" /verbosity:quiet /nologo /target:Build /property:Configuration=Development /property:Platform=AnyCPU /p:TreatWarningsAsErrors=false /p:NoWarn="612,618,672" /p:BuildProjectReferences=true /verbosit
y:quiet /nologo /tv:4.0 /p:DefineConstants=MONO /p:TargetFrameworkProfile=
MainFrameActions: Packaging (Linux): CommandUtils.Run: Run: Took 1.359101s to run xbuild, ExitCode=0
MainFrameActions: Packaging (Linux): ScriptCompiler.CompileModules: Building script module: /home//UnrealEngine/Engine/Source/Programs/AutomationTool/AutomationUtils/AutomationUtils.Automation.csproj
MainFrameActions: Packaging (Linux): CommandUtils.Run: Run: xbuild "/home//UnrealEngine/Engine/Source/Programs/AutomationTool/AutomationUtils/AutomationUtils.Automation.csproj" /verbosity:quiet /nologo /target:Build /property:Configuration=Development /property:Platform=AnyCPU /p:TreatWarningsAsErrors=false /p:NoWarn="612,618,672" /p:BuildProjectReference
s=true /verbosity:quiet /nologo /tv:4.0 /p:DefineConstants=MONO /p:TargetFrameworkProfile=
MainFrameActions: Packaging (Linux): CommandUtils.Run: Run: Took 0.932032s to run xbuild, ExitCode=0
MainFrameActions: Packaging (Linux): ScriptCompiler.CompileModules: Building script module: /home//UnrealEngine/Engine/Source/Programs/AutomationTool/BuildGraph/BuildGraph.Automation.csproj
MainFrameActions: Packaging (Linux): CommandUtils.Run: Run: xbuild "/home//UnrealEngine/Engine/Source/Programs/AutomationTool/BuildGraph/BuildGraph.Automation.csproj" /verbosity:quiet /nologo /target:Build /property:Configuration=Development /property:Platform=AnyCPU /p:TreatWarningsAsErrors=false /p:NoWarn="612,618,672" /p:BuildProjectReferences=true /ve
rbosity:quiet /nologo /tv:4.0 /p:DefineConstants=MONO /p:TargetFrameworkProfile=
MainFrameActions: Packaging (Linux): CommandUtils.Run: Run: Took 0.980802s to run xbuild, ExitCode=0
MainFrameActions: Packaging (Linux): ScriptCompiler.CompileModules: Building script module: /home//UnrealEngine/Engine/Source/Programs/AutomationTool/GUBP/GUBP.Automation.csproj
MainFrameActions: Packaging (Linux): CommandUtils.Run: Run: xbuild "/home//UnrealEngine/Engine/Source/Programs/AutomationTool/GUBP/GUBP.Automation.csproj" /verbosity:quiet /nologo /target:Build /property:Configuration=Development /property:Platform=AnyCPU /p:TreatWarningsAsErrors=false /p:NoWarn="612,618,672" /p:BuildProjectReferences=true /verbosity:quie
t /nologo /tv:4.0 /p:DefineConstants=MONO /p:TargetFrameworkProfile=
MainFrameActions: Packaging (Linux): CommandUtils.Run: Run: Took 1.105354s to run xbuild, ExitCode=0
MainFrameActions: Packaging (Linux): ScriptCompiler.CompileModules: Building script module: /home//UnrealEngine/Engine/Source/Programs/AutomationTool/HTML5/HTML5.Automation.csproj
MainFrameActions: Packaging (Linux): CommandUtils.Run: Run: xbuild "/home//UnrealEngine/Engine/Source/Programs/AutomationTool/HTML5/HTML5.Automation.csproj" /verbosity:quiet /nologo /target:Build /property:Configuration=Development /property:Platform=AnyCPU /p:TreatWarningsAsErrors=false /p:NoWarn="612,618,672" /p:BuildProjectReferences=true /verbosity:qu
iet /nologo /tv:4.0 /p:DefineConstants=MONO /p:TargetFrameworkProfile=
MainFrameActions: Packaging (Linux): CommandUtils.Run: Run: Took 1.127213s to run xbuild, ExitCode=0
MainFrameActions: Packaging (Linux): ScriptCompiler.CompileModules: Building script module: /home//UnrealEngine/Engine/Source/Programs/AutomationTool/Linux/Linux.Automation.csproj
MainFrameActions: Packaging (Linux): CommandUtils.Run: Run: xbuild "/home//UnrealEngine/Engine/Source/Programs/AutomationTool/Linux/Linux.Automation.csproj" /verbosity:quiet /nologo /target:Build /property:Configuration=Development /property:Platform=AnyCPU /p:TreatWarningsAsErrors=false /p:NoWarn="612,618,672" /p:BuildProjectReferences=true /verbosity:qu
iet /nologo /tv:4.0 /p:DefineConstants=MONO /p:TargetFrameworkProfile=
MainFrameActions: Packaging (Linux): CommandUtils.Run: Run: Took 1.106084s to run xbuild, ExitCode=0
MainFrameActions: Packaging (Linux): ScriptCompiler.CompileModules: Building script module: /home//UnrealEngine/Engine/Source/Programs/AutomationTool/Localization/Localization.Automation.csproj
MainFrameActions: Packaging (Linux): CommandUtils.Run: Run: xbuild "/home//UnrealEngine/Engine/Source/Programs/AutomationTool/Localization/Localization.Automation.csproj" /verbosity:quiet /nologo /target:Build /property:Configuration=Development /property:Platform=AnyCPU /p:TreatWarningsAsErrors=false /p:NoWarn="612,618,672" /p:BuildProjectReferences=true
 /verbosity:quiet /nologo /tv:4.0 /p:DefineConstants=MONO /p:TargetFrameworkProfile=
MainFrameActions: Packaging (Linux): CommandUtils.Run: Run: Took 1.068891s to run xbuild, ExitCode=0
MainFrameActions: Packaging (Linux): ScriptCompiler.CompileModules: Building script module: /home//UnrealEngine/Engine/Source/Programs/AutomationTool/Mac/Mac.Automation.csproj
MainFrameActions: Packaging (Linux): CommandUtils.Run: Run: xbuild "/home//UnrealEngine/Engine/Source/Programs/AutomationTool/Mac/Mac.Automation.csproj" /verbosity:quiet /nologo /target:Build /property:Configuration=Development /property:Platform=AnyCPU /p:TreatWarningsAsErrors=false /p:NoWarn="612,618,672" /p:BuildProjectReferences=true /verbosity:quiet 
/nologo /tv:4.0 /p:DefineConstants=MONO /p:TargetFrameworkProfile=
MainFrameActions: Packaging (Linux): CommandUtils.Run: Run: Took 1.08739s to run xbuild, ExitCode=0
MainFrameActions: Packaging (Linux): ScriptCompiler.CompileModules: Building script module: /home//UnrealEngine/Engine/Source/Programs/AutomationTool/OneSkyLocalization/OneSkyLocalization.Automation.csproj
MainFrameActions: Packaging (Linux): CommandUtils.Run: Run: xbuild "/home//UnrealEngine/Engine/Source/Programs/AutomationTool/OneSkyLocalization/OneSkyLocalization.Automation.csproj" /verbosity:quiet /nologo /target:Build /property:Configuration=Development /property:Platform=AnyCPU /p:TreatWarningsAsErrors=false /p:NoWarn="612,618,672" /p:BuildProjectRef
erences=true /verbosity:quiet /nologo /tv:4.0 /p:DefineConstants=MONO /p:TargetFrameworkProfile=
MainFrameActions: Packaging (Linux): CommandUtils.Run: Run: Took 1.187101s to run xbuild, ExitCode=0
MainFrameActions: Packaging (Linux): ScriptCompiler.CompileModules: Building script module: /home//UnrealEngine/Engine/Source/Programs/AutomationTool/Win/Win.Automation.csproj
MainFrameActions: Packaging (Linux): CommandUtils.Run: Run: xbuild "/home//UnrealEngine/Engine/Source/Programs/AutomationTool/Win/Win.Automation.csproj" /verbosity:quiet /nologo /target:Build /property:Configuration=Development /property:Platform=AnyCPU /p:TreatWarningsAsErrors=false /p:NoWarn="612,618,672" /p:BuildProjectReferences=true /verbosity:quiet 
/nologo /tv:4.0 /p:DefineConstants=MONO /p:TargetFrameworkProfile=
MainFrameActions: Packaging (Linux): CommandUtils.Run: Run: Took 1.058536s to run xbuild, ExitCode=0
MainFrameActions: Packaging (Linux): BuildCookRun.SetupParams: Setting up ProjectParams for /home//Documents/Unreal Projects/JellyFTW/JellyFTW.uproject
MainFrameActions: Packaging (Linux): Project.Build: ********** BUILD COMMAND STARTED **********
MainFrameActions: Packaging (Linux): CommandUtils.Run: Run: xbuild /home//UnrealEngine/Engine/Source/Programs/UnrealBuildTool/UnrealBuildTool.csproj /verbosity:minimal /target:Rebuild /property:Configuration=Development /property:Platform=AnyCPU /verbosity:quiet /nologo /tv:4.0 /p:DefineConstants=MONO /p:TargetFrameworkProfile=
MainFrameActions: Packaging (Linux): CommandUtils.Run: Run: Took 4.695571s to run xbuild, ExitCode=0
MainFrameActions: Packaging (Linux): CommandUtils.Run: Run: mono "/home//UnrealEngine/Engine/Binaries/DotNET/UnrealBuildTool.exe" UE4Game Linux Shipping -clean  -remoteini="/home//Documents/Unreal Projects/JellyFTW" -nobuilduht -NoHotReloadFromIDE
MainFrameActions: Packaging (Linux): mono: Using clang version '3.5.0' (string), 3 (major), 5 (minor), 0 (patch)
MainFrameActions: Packaging (Linux): CommandUtils.Run: Run: Took 6.671305s to run mono, ExitCode=0
MainFrameActions: Packaging (Linux): CommandUtils.Run: Run: mono "/home//UnrealEngine/Engine/Binaries/DotNET/UnrealBuildTool.exe" CrashReportClient Linux Shipping -clean  -nobuilduht -NoHotReloadFromIDE -ignorejunk
MainFrameActions: Packaging (Linux): mono: Using clang version '3.5.0' (string), 3 (major), 5 (minor), 0 (patch)
MainFrameActions: Packaging (Linux): CommandUtils.Run: Run: Took 3.189785s to run mono, ExitCode=0
MainFrameActions: Packaging (Linux): CommandUtils.Run: Run: mono "/home//UnrealEngine/Engine/Binaries/DotNET/UnrealBuildTool.exe" UE4Game Linux Shipping   -remoteini="/home//Documents/Unreal Projects/JellyFTW" -noxge -generatemanifest -NoHotReloadFromIDE -ignorejunk
MainFrameActions: Packaging (Linux): mono: Using clang version '3.5.0' (string), 3 (major), 5 (minor), 0 (patch)
MainFrameActions: Packaging (Linux): CommandUtils.Run: Run: Took 5.096842s to run mono, ExitCode=0
MainFrameActions: Packaging (Linux): CommandUtils.Run: Run: mono "/home//UnrealEngine/Engine/Binaries/DotNET/UnrealBuildTool.exe" UE4Game Linux Shipping   -remoteini="/home//Documents/Unreal Projects/JellyFTW" -noxge -NoHotReloadFromIDE -ignorejunk
MainFrameActions: Packaging (Linux): mono: Using clang version '3.5.0' (string), 3 (major), 5 (minor), 0 (patch)
MainFrameActions: Packaging (Linux): mono: Creating makefile for UE4Game (no existing makefile)
MainFrameActions: Packaging (Linux): mono: Performing full C++ include scan (no include cache file)
MainFrameActions: Packaging (Linux): mono: Building UnrealHeaderTool...
MainFrameActions: Packaging (Linux): mono: Using clang version '3.5.0' (string), 3 (major), 5 (minor), 0 (patch)
MainFrameActions: Packaging (Linux): mono: Creating makefile for UnrealHeaderTool (UnrealBuildTool.exe is newer)
MainFrameActions: Packaging (Linux): mono: Performing 3 actions (4 in parallel)
MainFrameActions: Packaging (Linux): mono: [1/3] Compile Module.CoreUObject.3_of_5.cpp
MainFrameActions: Packaging (Linux): mono: In file included from /home//UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UnrealHeaderTool/Development/CoreUObject/Module.CoreUObject.3_of_5.cpp:10:
MainFrameActions: Packaging (Linux): mono: /home//UnrealEngine/Engine/Source/Runtime/CoreUObject/Private/UObject/Obj.cpp:241:1: error: function definition is not allowed here
MainFrameActions: Packaging (Linux): mono: {
MainFrameActions: Packaging (Linux): mono: ^
MainFrameActions: Packaging (Linux): mono: /home//UnrealEngine/Engine/Source/Runtime/CoreUObject/Private/UObject/Obj.cpp:478:1: error: function definition is not allowed here
MainFrameActions: Packaging (Linux): mono: {
MainFrameActions: Packaging (Linux): mono: ^
MainFrameActions: Packaging (Linux): mono: /home//UnrealEngine/Engine/Source/Runtime/CoreUObject/Private/UObject/Obj.cpp:503:1: error: function definition is not allowed here
MainFrameActions: Packaging (Linux): mono: {
MainFrameActions: Packaging (Linux): mono: ^
MainFrameActions: Packaging (Linux): mono: /home//UnrealEngine/Engine/Source/Runtime/CoreUObject/Private/UObject/Obj.cpp:545:1: error: function definition is not allowed here
MainFrameActions: Packaging (Linux): mono: {
MainFrameActions: Packaging (Linux): mono: ^
MainFrameActions: Packaging (Linux): mono: /home//UnrealEngine/Engine/Source/Runtime/CoreUObject/Private/UObject/Obj.cpp:568:1: error: function definition is not allowed here
MainFrameActions: Packaging (Linux): mono: {
MainFrameActions: Packaging (Linux): mono: ^
MainFrameActions: Packaging (Linux): mono: /home//UnrealEngine/Engine/Source/Runtime/CoreUObject/Private/UObject/Obj.cpp:589:1: error: function definition is not allowed here
MainFrameActions: Packaging (Linux): mono: {
MainFrameActions: Packaging (Linux): mono: ^
MainFrameActions: Packaging (Linux): mono: /home//UnrealEngine/Engine/Source/Runtime/CoreUObject/Private/UObject/Obj.cpp:652:1: error: function definition is not allowed here
MainFrameActions: Packaging (Linux): mono: {
MainFrameActions: Packaging (Linux): mono: ^
MainFrameActions: Packaging (Linux): mono: /home//UnrealEngine/Engine/Source/Runtime/CoreUObject/Private/UObject/Obj.cpp:678:1: error: function definition is not allowed here
MainFrameActions: Packaging (Linux): mono: {
MainFrameActions: Packaging (Linux): mono: ^
MainFrameActions: Packaging (Linux): mono: /home//UnrealEngine/Engine/Source/Runtime/CoreUObject/Private/UObject/Obj.cpp:704:1: error: function definition is not allowed here
MainFrameActions: Packaging (Linux): mono: {
MainFrameActions: Packaging (Linux): mono: ^
MainFrameActions: Packaging (Linux): mono: /home//UnrealEngine/Engine/Source/Runtime/CoreUObject/Private/UObject/Obj.cpp:749:1: error: function definition is not allowed here
MainFrameActions: Packaging (Linux): mono: {
MainFrameActions: Packaging (Linux): mono: ^
MainFrameActions: Packaging (Linux): mono: /home//UnrealEngine/Engine/Source/Runtime/CoreUObject/Private/UObject/Obj.cpp:810:1: error: function definition is not allowed here
MainFrameActions: Packaging (Linux): mono: {
MainFrameActions: Packaging (Linux): mono: ^
MainFrameActions: Packaging (Linux): mono: /home//UnrealEngine/Engine/Source/Runtime/CoreUObject/Private/UObject/Obj.cpp:832:1: error: function definition is not allowed here
MainFrameActions: Packaging (Linux): mono: {
MainFrameActions: Packaging (Linux): mono: ^
MainFrameActions: Packaging (Linux): mono: /home//UnrealEngine/Engine/Source/Runtime/CoreUObject/Private/UObject/Obj.cpp:839:1: error: function definition is not allowed here
MainFrameActions: Packaging (Linux): mono: {
MainFrameActions: Packaging (Linux): mono: ^
MainFrameActions: Packaging (Linux): mono: /home//UnrealEngine/Engine/Source/Runtime/CoreUObject/Private/UObject/Obj.cpp:869:1: error: function definition is not allowed here
MainFrameActions: Packaging (Linux): mono: {
MainFrameActions: Packaging (Linux): mono: ^
MainFrameActions: Packaging (Linux): mono: /home//UnrealEngine/Engine/Source/Runtime/CoreUObject/Private/UObject/Obj.cpp:874:1: error: function definition is not allowed here
MainFrameActions: Packaging (Linux): mono: {
MainFrameActions: Packaging (Linux): mono: ^
MainFrameActions: Packaging (Linux): mono: /home//UnrealEngine/Engine/Source/Runtime/CoreUObject/Private/UObject/Obj.cpp:980:1: error: function definition is not allowed here
MainFrameActions: Packaging (Linux): mono: {
MainFrameActions: Packaging (Linux): mono: ^
MainFrameActions: Packaging (Linux): mono: /home//UnrealEngine/Engine/Source/Runtime/CoreUObject/Private/UObject/Obj.cpp:1024:1: error: function definition is not allowed here
MainFrameActions: Packaging (Linux): mono: {
MainFrameActions: Packaging (Linux): mono: ^
MainFrameActions: Packaging (Linux): mono: /home//UnrealEngine/Engine/Source/Runtime/CoreUObject/Private/UObject/Obj.cpp:1114:1: error: function definition is not allowed here
MainFrameActions: Packaging (Linux): mono: {
MainFrameActions: Packaging (Linux): mono: ^
MainFrameActions: Packaging (Linux): mono: /home//UnrealEngine/Engine/Source/Runtime/CoreUObject/Private/UObject/Obj.cpp:1133:1: error: function definition is not allowed here
MainFrameActions: Packaging (Linux): mono: {
MainFrameActions: Packaging (Linux): mono: ^
MainFrameActions: Packaging (Linux): mono: fatal error: too many errors emitted, stopping now [-ferror-limit=]
MainFrameActions: Packaging (Linux): mono: 20 errors generated.
MainFrameActions: Packaging (Linux): mono: Total build time: 9.22 seconds
MainFrameActions: Packaging (Linux): mono: UnrealHeaderTool failed for target 'UE4Game' (platform: Linux, module info: /home//UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Game/Shipping/UE4Game.uhtmanifest).
MainFrameActions: Packaging (Linux): CommandUtils.Run: Run: Took 18.463036s to run mono, ExitCode=5
MainFrameActions: Packaging (Linux): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Command failed (Result:5): /home//UnrealEngine/Engine/Binaries/DotNET/UnrealBuildTool.exe UE4Game Linux Shipping   -remoteini="/home//Documents/Unreal Projects/JellyFTW" -noxge -NoHotReloadFromIDE -ignorejunk. See logf
ile for details: 'UnrealBuildTool-2017.04.23-07.50.27.txt' 
MainFrameActions: Packaging (Linux):   at AutomationTool.CommandUtils.RunAndLog (System.String App, System.String CommandLine, System.String Logfile, Int32 MaxSuccessCode, System.String Input, ERunOptions Options, System.Collections.Generic.Dictionary`2 EnvVars) [0x00000] in :0 
MainFrameActions: Packaging (Linux):   at AutomationTool.CommandUtils.RunAndLog (AutomationTool.CommandEnvironment Env, System.String App, System.String CommandLine, System.String LogName, Int32 MaxSuccessCode, System.String Input, ERunOptions Options, System.Collections.Generic.Dictionary`2 EnvVars) [0x00000] in :0 
MainFrameActions: Packaging (Linux):   at AutomationTool.CommandUtils.RunUBT (AutomationTool.CommandEnvironment Env, 
MainFrameActions: Packaging (Linux): System.String UBTExecutable, System.String CommandLine, System.String LogName, System.Collections.Generic.Dictionary`2 EnvVars) [0x00000] in :0 
MainFrameActions: Packaging (Linux):   at AutomationTool.CommandUtils.RunUBT (AutomationTool.CommandEnvironment Env, System.String UBTExecutable, UnrealBuildTool.FileReference Project, System.String Target, System.String Platform, System.String Config, System.String AdditionalArgs, System.String LogName, System.Collections.Generic.Dictionary`2 EnvVars) [0x00
000] in :0 
MainFrameActions: Packaging (Linux):   at AutomationTool.UE4Build.BuildWithUBT (System.String TargetName, UnrealTargetPlatform TargetPlatform, System.String Config, UnrealBuildTool.FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, System.String InAddArgs, Boolean For
ceUnity, System.Collections.Generic.Dictionary`2 EnvVars) [0x00000] in :0 
MainFrameActions: Packaging (Linux):   at AutomationTool.UE4Build.Build (AutomationTool.BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, System.Collections.Generic.Dictionary`2 PlatformEnvVars, Nullabl
e`1 InChangelistNumberOverride, System.Collections.Generic.Dictionary`2 InTargetToManifest) [0x00000] in :0 
MainFrameActions: Packaging (Linux):   at Project.Build (AutomationTool.BuildCommand Command, AutomationTool.ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) [0x00000] in :0 
MainFrameActions: Packaging (Linux):   at BuildCookRun.DoBuildCookRun (AutomationTool.ProjectParams Params) [0x00000] in :0 
MainFrameActions: Packaging (Linux):   at BuildCookRun.ExecuteBuild () [0x00000] in :0 
MainFrameActions: Packaging (Linux):   at AutomationTool.BuildCommand.Execute () [0x00000] in :0 
MainFrameActions: Packaging (Linux):   at AutomationTool.Automation.Execute (System.Collections.Generic.List`1 CommandsToExecute, Tools.DotNETCommon.CaselessDictionary.CaselessDictionary`1 Commands) [0x00000] in :0 
MainFrameActions: Packaging (Linux):   at AutomationTool.Automation.Process (System.String[] CommandLine) [0x00000] in :0 
MainFrameActions: Packaging (Linux):   at AutomationTool.Program.MainProc (System.Object Param) [0x00000] in :0 
MainFrameActions: Packaging (Linux):   at AutomationTool.InternalUtils.RunSingleInstance (System.Func`2 Main, System.Object Param) [0x00000] in :0 
MainFrameActions: Packaging (Linux):   at AutomationTool.Program.Main () [0x00000] in :0 
MainFrameActions: Packaging (Linux): Program.Main: AutomationTool exiting with ExitCode=5 (5)
MainFrameActions: Packaging (Linux): Domain_ProcessExit
MainFrameActions: Packaging (Linux): RunUAT ERROR: AutomationTool was unable to run successfully.
LogHAL: Child 9510 is no longer running (zombie), Wait()ing immediately.
LogHAL: Child 9510's return code is 5.
PackagingResults:Error: Error Unknown Error

Hey

I noticed a number of errors showing in your log that appear to indicate functions being defined in the source Obj.cpp file (/Engine/Source/Runtime/CoreUObject/Private/UObject/Obj.cpp:478:1: error: function definition is not allowed here). Did you add any custom code to this file?

Additionally, it appears you are using the 3.5.0 version of Clang. If you are using Ubuntu 16.04, please try upgrading to Clang 3.8 or 3.9.

If the package process continues to fail after these checks, please also let me know if you get the same error when trying to package a new, empty project. Be sure to indicate if you are packaging from within the editor or using the terminal window to package.

I shall try to debug the obj file

Did you update your Clang version? Are you packaging from the editor or the terminal window? Have you tried to package an empty project with no added content? Let me know if you still get the same errors when you do?

Hi, I am going to try upgrading the Clang version. I am packaging from the editor. What do you mean by no added content?

Do you get this same error if you create a new project and attempt to package without adding anything to it.

I made a project that is a copy called “JellyFTW,” and I got the same error. I think I have a lot of corrupt classes. I will try to spot them and delete them, and then I will update you.

Ok, here is my log
link text

i updated my c lang to 3.9
here is my log
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Hey

Sorry for the late reply, are you still running into issues with packaging? Looking at the latest logs provided, the line MainFrameActions: Packaging (Linux): mono: UnrealBuildTool Exception: ERROR: This version of the engine can only be compiled by clang - refusing to register the Linux toolchain. seems to indicate that it is still trying to compile the project using something other than clang. Do you get the same error if you create a new project and try to package it immediately?

HEy

Can you provide the callstack from the crash? Are you able to open other levels or does opening any level crash? Are you able to create new levels?

Hi. I have a new error. I will give you my error i found, plus my log. This is an error i do not know how to fix. [2017.06.07-00.24.34:493][460]MainFrameActions: Packaging (Linux): UE4Editor: Ensure condition failed: GatherAllPackageDependencies(MapFName, MapDependencies) [File:/home//UnrealEngine/Engine/Source/Editor/UnrealEd/Private/Commandlets/ChunkManifestGenerator.cpp] [Line: 460]link text

Please Help! I updated my engine to 4.16, and not the maps crash the editor! ‘Bump!’

Please Help! I updated my engine to 4.16, and now the maps crash the editor!

I think this might be my call stack. Tell me if I am wrong.

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ok, I found out only one level crashes the editor. Level_00. This level it really important though

That never came up. It just crashed and the next time I opened UE4, nothing happened.

Does the editor bieng on a linux machine make any difference?

Here is something that might be useful. link text

Please help! This is NOT WORKING! I packaged and in the middle of the package, it said “serialization error: action needed.” Here is the package log. What does Cook: e[33mLogLinker:Warning: Failed to package file summary, the file “…/…/…/…/Documents/Unreal Projects/JelloFT 4.16/Content/2DSideScrollerBP/Jello/Greenprint/BuyAmmo.uasset” is too small (0 bytes, expected at least 32 bytes) mean? Buy ammo is an important widget. I can’t just throw it away.