Hi, I have been working on my packaging for about a week now, and I cannot figure out what is wrong. It keeps saying "Packaging Results Error, Error Unknown. Please Help. Here is my log:
LogSavePackage: Save=252.15ms
LogSavePackage: Moving '../../../../Documents/Unreal Projects/JellyFTW/Saved/UEDPCTotorial14240DF81A0407170031024153F84B23.tmp' to '../../../../Documents/Unreal Projects/JellyFTW/Saved/Autosaves/Game/2DSideScrollerBP/Jello/Maps/UEDPCTotorial.umap'
LogSavePackage:Display: Finished SavePackage ../../../../Documents/Unreal Projects/JellyFTW/Saved/Autosaves/Game/2DSideScrollerBP/Jello/Maps/UEDPCTotorial.umap
LogEditorTransaction: Undo Spawn Play From Here Start
LogHAL: FLinuxPlatformProcess::CreateProc: '/bin/bash "/home//UnrealEngine/Engine/Build/BatchFiles/RunUAT.sh" -ScriptsForProject="/home//Documents/Unreal Projects/JellyFTW/JellyFTW.uproject" BuildCookRun -nocompileeditor -nop4 -project="/home//Documents/Unreal Projects/JellyFTW/JellyFTW.uproject" -cook -stage -archive -archivedirectory="/home//Do
cuments/Unreal Projects/JelloFT/Package/" -package -clientconfig=Shipping -ue4exe=UE4Editor -clean -SKIPEDITORCONTENT -pak -prereqs -manifests -targetplatform=Linux -build -CrashReporter -manifests -createchunkinstall -chunkinstalldirectory="/home//Documents/Unreal Projects/JelloFT/Content/2DSideScrollerBP/Jello/" -chunkinstallversion=release1 -utf8outpu
t'
LogHAL: FLinuxPlatformProcess::CreateProc: spawned child 9510
MainFrameActions: Packaging (Linux): Running AutomationTool...
MainFrameActions: Packaging (Linux): AutomationTool exists: Deleting
MainFrameActions: Packaging (Linux): Deleting all AutomationScript dlls
MainFrameActions: Packaging (Linux): Compiling AutomationTool with xbuild
MainFrameActions: Packaging (Linux): xbuild Source/Programs/AutomationTool/AutomationTool.csproj /p:Configuration=Development /p:Platform=AnyCPU /verbosity:quiet /nologo /p:TargetFrameworkProfile=
MainFrameActions: Packaging (Linux): Compilation Succeeded
MainFrameActions: Packaging (Linux): Start UAT: mono AutomationTool.exe -ScriptsForProject="/home//Documents/Unreal Projects/JellyFTW/JellyFTW.uproject" BuildCookRun -nocompileeditor -nop4 -project="/home//Documents/Unreal Projects/JellyFTW/JellyFTW.uproject" -cook -stage -archive -archivedirectory="/home//Documents/Unreal Projects/JelloFT/Package/"
-package -clientconfig=Shipping -ue4exe=UE4Editor -clean -SKIPEDITORCONTENT -pak -prereqs -manifests -targetplatform=Linux -build -CrashReporter -manifests -createchunkinstall -chunkinstalldirectory="/home//Documents/Unreal Projects/JelloFT/Content/2DSideScrollerBP/Jello/" -chunkinstallversion=release1 -utf8output
MainFrameActions: Packaging (Linux): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject="/home//Documents/Unreal Projects/JellyFTW/JellyFTW.uproject" BuildCookRun -nocompileeditor -nop4 -project="/home//Documents/Unreal Projects/JellyFTW/JellyFTW.uproject" -cook -stage -archive -archivedirectory="/home//Documents/Unreal Projects/J
elloFT/Package/" -package -clientconfig=Shipping -ue4exe=UE4Editor -clean -SKIPEDITORCONTENT -pak -prereqs -manifests -targetplatform=Linux -build -CrashReporter -manifests -createchunkinstall -chunkinstalldirectory="/home//Documents/Unreal Projects/JelloFT/Content/2DSideScrollerBP/Jello/" -chunkinstallversion=release1 -utf8output -compile
MainFrameActions: Packaging (Linux): Automation.Process: Setting up command environment.
MainFrameActions: Packaging (Linux): ScriptCompiler.FindAndCompileScriptModules: Compiling scripts.
MainFrameActions: Packaging (Linux): ScriptCompiler.CompileModules: Building script modules
MainFrameActions: Packaging (Linux): ScriptCompiler.CompileModules: Building script module: /home//UnrealEngine/Engine/Source/Programs/AutomationTool/Scripts/AutomationScripts.Automation.csproj
MainFrameActions: Packaging (Linux): CommandUtils.Run: Run: xbuild "/home//UnrealEngine/Engine/Source/Programs/AutomationTool/Scripts/AutomationScripts.Automation.csproj" /verbosity:quiet /nologo /target:Build /property:Configuration=Development /property:Platform=AnyCPU /p:TreatWarningsAsErrors=false /p:NoWarn="612,618,672" /p:BuildProjectReferences=true
/verbosity:quiet /nologo /tv:4.0 /p:DefineConstants=MONO /p:TargetFrameworkProfile=
MainFrameActions: Packaging (Linux): CommandUtils.Run: Run: Took 1.3984s to run xbuild, ExitCode=0
MainFrameActions: Packaging (Linux): ScriptCompiler.CompileModules: Building script module: /home//UnrealEngine/Engine/Source/Programs/AutomationTool/AllDesktop/AllDesktop.Automation.csproj
MainFrameActions: Packaging (Linux): CommandUtils.Run: Run: xbuild "/home//UnrealEngine/Engine/Source/Programs/AutomationTool/AllDesktop/AllDesktop.Automation.csproj" /verbosity:quiet /nologo /target:Build /property:Configuration=Development /property:Platform=AnyCPU /p:TreatWarningsAsErrors=false /p:NoWarn="612,618,672" /p:BuildProjectReferences=true /ve
rbosity:quiet /nologo /tv:4.0 /p:DefineConstants=MONO /p:TargetFrameworkProfile=
MainFrameActions: Packaging (Linux): CommandUtils.Run: Run: Took 1.076662s to run xbuild, ExitCode=0
MainFrameActions: Packaging (Linux): ScriptCompiler.CompileModules: Building script module: /home//UnrealEngine/Engine/Source/Programs/AutomationTool/Android/Android.Automation.csproj
MainFrameActions: Packaging (Linux): CommandUtils.Run: Run: xbuild "/home//UnrealEngine/Engine/Source/Programs/AutomationTool/Android/Android.Automation.csproj" /verbosity:quiet /nologo /target:Build /property:Configuration=Development /property:Platform=AnyCPU /p:TreatWarningsAsErrors=false /p:NoWarn="612,618,672" /p:BuildProjectReferences=true /verbosit
y:quiet /nologo /tv:4.0 /p:DefineConstants=MONO /p:TargetFrameworkProfile=
MainFrameActions: Packaging (Linux): CommandUtils.Run: Run: Took 1.359101s to run xbuild, ExitCode=0
MainFrameActions: Packaging (Linux): ScriptCompiler.CompileModules: Building script module: /home//UnrealEngine/Engine/Source/Programs/AutomationTool/AutomationUtils/AutomationUtils.Automation.csproj
MainFrameActions: Packaging (Linux): CommandUtils.Run: Run: xbuild "/home//UnrealEngine/Engine/Source/Programs/AutomationTool/AutomationUtils/AutomationUtils.Automation.csproj" /verbosity:quiet /nologo /target:Build /property:Configuration=Development /property:Platform=AnyCPU /p:TreatWarningsAsErrors=false /p:NoWarn="612,618,672" /p:BuildProjectReference
s=true /verbosity:quiet /nologo /tv:4.0 /p:DefineConstants=MONO /p:TargetFrameworkProfile=
MainFrameActions: Packaging (Linux): CommandUtils.Run: Run: Took 0.932032s to run xbuild, ExitCode=0
MainFrameActions: Packaging (Linux): ScriptCompiler.CompileModules: Building script module: /home//UnrealEngine/Engine/Source/Programs/AutomationTool/BuildGraph/BuildGraph.Automation.csproj
MainFrameActions: Packaging (Linux): CommandUtils.Run: Run: xbuild "/home//UnrealEngine/Engine/Source/Programs/AutomationTool/BuildGraph/BuildGraph.Automation.csproj" /verbosity:quiet /nologo /target:Build /property:Configuration=Development /property:Platform=AnyCPU /p:TreatWarningsAsErrors=false /p:NoWarn="612,618,672" /p:BuildProjectReferences=true /ve
rbosity:quiet /nologo /tv:4.0 /p:DefineConstants=MONO /p:TargetFrameworkProfile=
MainFrameActions: Packaging (Linux): CommandUtils.Run: Run: Took 0.980802s to run xbuild, ExitCode=0
MainFrameActions: Packaging (Linux): ScriptCompiler.CompileModules: Building script module: /home//UnrealEngine/Engine/Source/Programs/AutomationTool/GUBP/GUBP.Automation.csproj
MainFrameActions: Packaging (Linux): CommandUtils.Run: Run: xbuild "/home//UnrealEngine/Engine/Source/Programs/AutomationTool/GUBP/GUBP.Automation.csproj" /verbosity:quiet /nologo /target:Build /property:Configuration=Development /property:Platform=AnyCPU /p:TreatWarningsAsErrors=false /p:NoWarn="612,618,672" /p:BuildProjectReferences=true /verbosity:quie
t /nologo /tv:4.0 /p:DefineConstants=MONO /p:TargetFrameworkProfile=
MainFrameActions: Packaging (Linux): CommandUtils.Run: Run: Took 1.105354s to run xbuild, ExitCode=0
MainFrameActions: Packaging (Linux): ScriptCompiler.CompileModules: Building script module: /home//UnrealEngine/Engine/Source/Programs/AutomationTool/HTML5/HTML5.Automation.csproj
MainFrameActions: Packaging (Linux): CommandUtils.Run: Run: xbuild "/home//UnrealEngine/Engine/Source/Programs/AutomationTool/HTML5/HTML5.Automation.csproj" /verbosity:quiet /nologo /target:Build /property:Configuration=Development /property:Platform=AnyCPU /p:TreatWarningsAsErrors=false /p:NoWarn="612,618,672" /p:BuildProjectReferences=true /verbosity:qu
iet /nologo /tv:4.0 /p:DefineConstants=MONO /p:TargetFrameworkProfile=
MainFrameActions: Packaging (Linux): CommandUtils.Run: Run: Took 1.127213s to run xbuild, ExitCode=0
MainFrameActions: Packaging (Linux): ScriptCompiler.CompileModules: Building script module: /home//UnrealEngine/Engine/Source/Programs/AutomationTool/Linux/Linux.Automation.csproj
MainFrameActions: Packaging (Linux): CommandUtils.Run: Run: xbuild "/home//UnrealEngine/Engine/Source/Programs/AutomationTool/Linux/Linux.Automation.csproj" /verbosity:quiet /nologo /target:Build /property:Configuration=Development /property:Platform=AnyCPU /p:TreatWarningsAsErrors=false /p:NoWarn="612,618,672" /p:BuildProjectReferences=true /verbosity:qu
iet /nologo /tv:4.0 /p:DefineConstants=MONO /p:TargetFrameworkProfile=
MainFrameActions: Packaging (Linux): CommandUtils.Run: Run: Took 1.106084s to run xbuild, ExitCode=0
MainFrameActions: Packaging (Linux): ScriptCompiler.CompileModules: Building script module: /home//UnrealEngine/Engine/Source/Programs/AutomationTool/Localization/Localization.Automation.csproj
MainFrameActions: Packaging (Linux): CommandUtils.Run: Run: xbuild "/home//UnrealEngine/Engine/Source/Programs/AutomationTool/Localization/Localization.Automation.csproj" /verbosity:quiet /nologo /target:Build /property:Configuration=Development /property:Platform=AnyCPU /p:TreatWarningsAsErrors=false /p:NoWarn="612,618,672" /p:BuildProjectReferences=true
/verbosity:quiet /nologo /tv:4.0 /p:DefineConstants=MONO /p:TargetFrameworkProfile=
MainFrameActions: Packaging (Linux): CommandUtils.Run: Run: Took 1.068891s to run xbuild, ExitCode=0
MainFrameActions: Packaging (Linux): ScriptCompiler.CompileModules: Building script module: /home//UnrealEngine/Engine/Source/Programs/AutomationTool/Mac/Mac.Automation.csproj
MainFrameActions: Packaging (Linux): CommandUtils.Run: Run: xbuild "/home//UnrealEngine/Engine/Source/Programs/AutomationTool/Mac/Mac.Automation.csproj" /verbosity:quiet /nologo /target:Build /property:Configuration=Development /property:Platform=AnyCPU /p:TreatWarningsAsErrors=false /p:NoWarn="612,618,672" /p:BuildProjectReferences=true /verbosity:quiet
/nologo /tv:4.0 /p:DefineConstants=MONO /p:TargetFrameworkProfile=
MainFrameActions: Packaging (Linux): CommandUtils.Run: Run: Took 1.08739s to run xbuild, ExitCode=0
MainFrameActions: Packaging (Linux): ScriptCompiler.CompileModules: Building script module: /home//UnrealEngine/Engine/Source/Programs/AutomationTool/OneSkyLocalization/OneSkyLocalization.Automation.csproj
MainFrameActions: Packaging (Linux): CommandUtils.Run: Run: xbuild "/home//UnrealEngine/Engine/Source/Programs/AutomationTool/OneSkyLocalization/OneSkyLocalization.Automation.csproj" /verbosity:quiet /nologo /target:Build /property:Configuration=Development /property:Platform=AnyCPU /p:TreatWarningsAsErrors=false /p:NoWarn="612,618,672" /p:BuildProjectRef
erences=true /verbosity:quiet /nologo /tv:4.0 /p:DefineConstants=MONO /p:TargetFrameworkProfile=
MainFrameActions: Packaging (Linux): CommandUtils.Run: Run: Took 1.187101s to run xbuild, ExitCode=0
MainFrameActions: Packaging (Linux): ScriptCompiler.CompileModules: Building script module: /home//UnrealEngine/Engine/Source/Programs/AutomationTool/Win/Win.Automation.csproj
MainFrameActions: Packaging (Linux): CommandUtils.Run: Run: xbuild "/home//UnrealEngine/Engine/Source/Programs/AutomationTool/Win/Win.Automation.csproj" /verbosity:quiet /nologo /target:Build /property:Configuration=Development /property:Platform=AnyCPU /p:TreatWarningsAsErrors=false /p:NoWarn="612,618,672" /p:BuildProjectReferences=true /verbosity:quiet
/nologo /tv:4.0 /p:DefineConstants=MONO /p:TargetFrameworkProfile=
MainFrameActions: Packaging (Linux): CommandUtils.Run: Run: Took 1.058536s to run xbuild, ExitCode=0
MainFrameActions: Packaging (Linux): BuildCookRun.SetupParams: Setting up ProjectParams for /home//Documents/Unreal Projects/JellyFTW/JellyFTW.uproject
MainFrameActions: Packaging (Linux): Project.Build: ********** BUILD COMMAND STARTED **********
MainFrameActions: Packaging (Linux): CommandUtils.Run: Run: xbuild /home//UnrealEngine/Engine/Source/Programs/UnrealBuildTool/UnrealBuildTool.csproj /verbosity:minimal /target:Rebuild /property:Configuration=Development /property:Platform=AnyCPU /verbosity:quiet /nologo /tv:4.0 /p:DefineConstants=MONO /p:TargetFrameworkProfile=
MainFrameActions: Packaging (Linux): CommandUtils.Run: Run: Took 4.695571s to run xbuild, ExitCode=0
MainFrameActions: Packaging (Linux): CommandUtils.Run: Run: mono "/home//UnrealEngine/Engine/Binaries/DotNET/UnrealBuildTool.exe" UE4Game Linux Shipping -clean -remoteini="/home//Documents/Unreal Projects/JellyFTW" -nobuilduht -NoHotReloadFromIDE
MainFrameActions: Packaging (Linux): mono: Using clang version '3.5.0' (string), 3 (major), 5 (minor), 0 (patch)
MainFrameActions: Packaging (Linux): CommandUtils.Run: Run: Took 6.671305s to run mono, ExitCode=0
MainFrameActions: Packaging (Linux): CommandUtils.Run: Run: mono "/home//UnrealEngine/Engine/Binaries/DotNET/UnrealBuildTool.exe" CrashReportClient Linux Shipping -clean -nobuilduht -NoHotReloadFromIDE -ignorejunk
MainFrameActions: Packaging (Linux): mono: Using clang version '3.5.0' (string), 3 (major), 5 (minor), 0 (patch)
MainFrameActions: Packaging (Linux): CommandUtils.Run: Run: Took 3.189785s to run mono, ExitCode=0
MainFrameActions: Packaging (Linux): CommandUtils.Run: Run: mono "/home//UnrealEngine/Engine/Binaries/DotNET/UnrealBuildTool.exe" UE4Game Linux Shipping -remoteini="/home//Documents/Unreal Projects/JellyFTW" -noxge -generatemanifest -NoHotReloadFromIDE -ignorejunk
MainFrameActions: Packaging (Linux): mono: Using clang version '3.5.0' (string), 3 (major), 5 (minor), 0 (patch)
MainFrameActions: Packaging (Linux): CommandUtils.Run: Run: Took 5.096842s to run mono, ExitCode=0
MainFrameActions: Packaging (Linux): CommandUtils.Run: Run: mono "/home//UnrealEngine/Engine/Binaries/DotNET/UnrealBuildTool.exe" UE4Game Linux Shipping -remoteini="/home//Documents/Unreal Projects/JellyFTW" -noxge -NoHotReloadFromIDE -ignorejunk
MainFrameActions: Packaging (Linux): mono: Using clang version '3.5.0' (string), 3 (major), 5 (minor), 0 (patch)
MainFrameActions: Packaging (Linux): mono: Creating makefile for UE4Game (no existing makefile)
MainFrameActions: Packaging (Linux): mono: Performing full C++ include scan (no include cache file)
MainFrameActions: Packaging (Linux): mono: Building UnrealHeaderTool...
MainFrameActions: Packaging (Linux): mono: Using clang version '3.5.0' (string), 3 (major), 5 (minor), 0 (patch)
MainFrameActions: Packaging (Linux): mono: Creating makefile for UnrealHeaderTool (UnrealBuildTool.exe is newer)
MainFrameActions: Packaging (Linux): mono: Performing 3 actions (4 in parallel)
MainFrameActions: Packaging (Linux): mono: [1/3] Compile Module.CoreUObject.3_of_5.cpp
MainFrameActions: Packaging (Linux): mono: In file included from /home//UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UnrealHeaderTool/Development/CoreUObject/Module.CoreUObject.3_of_5.cpp:10:
MainFrameActions: Packaging (Linux): mono: /home//UnrealEngine/Engine/Source/Runtime/CoreUObject/Private/UObject/Obj.cpp:241:1: error: function definition is not allowed here
MainFrameActions: Packaging (Linux): mono: {
MainFrameActions: Packaging (Linux): mono: ^
MainFrameActions: Packaging (Linux): mono: /home//UnrealEngine/Engine/Source/Runtime/CoreUObject/Private/UObject/Obj.cpp:478:1: error: function definition is not allowed here
MainFrameActions: Packaging (Linux): mono: {
MainFrameActions: Packaging (Linux): mono: ^
MainFrameActions: Packaging (Linux): mono: /home//UnrealEngine/Engine/Source/Runtime/CoreUObject/Private/UObject/Obj.cpp:503:1: error: function definition is not allowed here
MainFrameActions: Packaging (Linux): mono: {
MainFrameActions: Packaging (Linux): mono: ^
MainFrameActions: Packaging (Linux): mono: /home//UnrealEngine/Engine/Source/Runtime/CoreUObject/Private/UObject/Obj.cpp:545:1: error: function definition is not allowed here
MainFrameActions: Packaging (Linux): mono: {
MainFrameActions: Packaging (Linux): mono: ^
MainFrameActions: Packaging (Linux): mono: /home//UnrealEngine/Engine/Source/Runtime/CoreUObject/Private/UObject/Obj.cpp:568:1: error: function definition is not allowed here
MainFrameActions: Packaging (Linux): mono: {
MainFrameActions: Packaging (Linux): mono: ^
MainFrameActions: Packaging (Linux): mono: /home//UnrealEngine/Engine/Source/Runtime/CoreUObject/Private/UObject/Obj.cpp:589:1: error: function definition is not allowed here
MainFrameActions: Packaging (Linux): mono: {
MainFrameActions: Packaging (Linux): mono: ^
MainFrameActions: Packaging (Linux): mono: /home//UnrealEngine/Engine/Source/Runtime/CoreUObject/Private/UObject/Obj.cpp:652:1: error: function definition is not allowed here
MainFrameActions: Packaging (Linux): mono: {
MainFrameActions: Packaging (Linux): mono: ^
MainFrameActions: Packaging (Linux): mono: /home//UnrealEngine/Engine/Source/Runtime/CoreUObject/Private/UObject/Obj.cpp:678:1: error: function definition is not allowed here
MainFrameActions: Packaging (Linux): mono: {
MainFrameActions: Packaging (Linux): mono: ^
MainFrameActions: Packaging (Linux): mono: /home//UnrealEngine/Engine/Source/Runtime/CoreUObject/Private/UObject/Obj.cpp:704:1: error: function definition is not allowed here
MainFrameActions: Packaging (Linux): mono: {
MainFrameActions: Packaging (Linux): mono: ^
MainFrameActions: Packaging (Linux): mono: /home//UnrealEngine/Engine/Source/Runtime/CoreUObject/Private/UObject/Obj.cpp:749:1: error: function definition is not allowed here
MainFrameActions: Packaging (Linux): mono: {
MainFrameActions: Packaging (Linux): mono: ^
MainFrameActions: Packaging (Linux): mono: /home//UnrealEngine/Engine/Source/Runtime/CoreUObject/Private/UObject/Obj.cpp:810:1: error: function definition is not allowed here
MainFrameActions: Packaging (Linux): mono: {
MainFrameActions: Packaging (Linux): mono: ^
MainFrameActions: Packaging (Linux): mono: /home//UnrealEngine/Engine/Source/Runtime/CoreUObject/Private/UObject/Obj.cpp:832:1: error: function definition is not allowed here
MainFrameActions: Packaging (Linux): mono: {
MainFrameActions: Packaging (Linux): mono: ^
MainFrameActions: Packaging (Linux): mono: /home//UnrealEngine/Engine/Source/Runtime/CoreUObject/Private/UObject/Obj.cpp:839:1: error: function definition is not allowed here
MainFrameActions: Packaging (Linux): mono: {
MainFrameActions: Packaging (Linux): mono: ^
MainFrameActions: Packaging (Linux): mono: /home//UnrealEngine/Engine/Source/Runtime/CoreUObject/Private/UObject/Obj.cpp:869:1: error: function definition is not allowed here
MainFrameActions: Packaging (Linux): mono: {
MainFrameActions: Packaging (Linux): mono: ^
MainFrameActions: Packaging (Linux): mono: /home//UnrealEngine/Engine/Source/Runtime/CoreUObject/Private/UObject/Obj.cpp:874:1: error: function definition is not allowed here
MainFrameActions: Packaging (Linux): mono: {
MainFrameActions: Packaging (Linux): mono: ^
MainFrameActions: Packaging (Linux): mono: /home//UnrealEngine/Engine/Source/Runtime/CoreUObject/Private/UObject/Obj.cpp:980:1: error: function definition is not allowed here
MainFrameActions: Packaging (Linux): mono: {
MainFrameActions: Packaging (Linux): mono: ^
MainFrameActions: Packaging (Linux): mono: /home//UnrealEngine/Engine/Source/Runtime/CoreUObject/Private/UObject/Obj.cpp:1024:1: error: function definition is not allowed here
MainFrameActions: Packaging (Linux): mono: {
MainFrameActions: Packaging (Linux): mono: ^
MainFrameActions: Packaging (Linux): mono: /home//UnrealEngine/Engine/Source/Runtime/CoreUObject/Private/UObject/Obj.cpp:1114:1: error: function definition is not allowed here
MainFrameActions: Packaging (Linux): mono: {
MainFrameActions: Packaging (Linux): mono: ^
MainFrameActions: Packaging (Linux): mono: /home//UnrealEngine/Engine/Source/Runtime/CoreUObject/Private/UObject/Obj.cpp:1133:1: error: function definition is not allowed here
MainFrameActions: Packaging (Linux): mono: {
MainFrameActions: Packaging (Linux): mono: ^
MainFrameActions: Packaging (Linux): mono: fatal error: too many errors emitted, stopping now [-ferror-limit=]
MainFrameActions: Packaging (Linux): mono: 20 errors generated.
MainFrameActions: Packaging (Linux): mono: Total build time: 9.22 seconds
MainFrameActions: Packaging (Linux): mono: UnrealHeaderTool failed for target 'UE4Game' (platform: Linux, module info: /home//UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Game/Shipping/UE4Game.uhtmanifest).
MainFrameActions: Packaging (Linux): CommandUtils.Run: Run: Took 18.463036s to run mono, ExitCode=5
MainFrameActions: Packaging (Linux): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Command failed (Result:5): /home//UnrealEngine/Engine/Binaries/DotNET/UnrealBuildTool.exe UE4Game Linux Shipping -remoteini="/home//Documents/Unreal Projects/JellyFTW" -noxge -NoHotReloadFromIDE -ignorejunk. See logf
ile for details: 'UnrealBuildTool-2017.04.23-07.50.27.txt'
MainFrameActions: Packaging (Linux): at AutomationTool.CommandUtils.RunAndLog (System.String App, System.String CommandLine, System.String Logfile, Int32 MaxSuccessCode, System.String Input, ERunOptions Options, System.Collections.Generic.Dictionary`2 EnvVars) [0x00000] in :0
MainFrameActions: Packaging (Linux): at AutomationTool.CommandUtils.RunAndLog (AutomationTool.CommandEnvironment Env, System.String App, System.String CommandLine, System.String LogName, Int32 MaxSuccessCode, System.String Input, ERunOptions Options, System.Collections.Generic.Dictionary`2 EnvVars) [0x00000] in :0
MainFrameActions: Packaging (Linux): at AutomationTool.CommandUtils.RunUBT (AutomationTool.CommandEnvironment Env,
MainFrameActions: Packaging (Linux): System.String UBTExecutable, System.String CommandLine, System.String LogName, System.Collections.Generic.Dictionary`2 EnvVars) [0x00000] in :0
MainFrameActions: Packaging (Linux): at AutomationTool.CommandUtils.RunUBT (AutomationTool.CommandEnvironment Env, System.String UBTExecutable, UnrealBuildTool.FileReference Project, System.String Target, System.String Platform, System.String Config, System.String AdditionalArgs, System.String LogName, System.Collections.Generic.Dictionary`2 EnvVars) [0x00
000] in :0
MainFrameActions: Packaging (Linux): at AutomationTool.UE4Build.BuildWithUBT (System.String TargetName, UnrealTargetPlatform TargetPlatform, System.String Config, UnrealBuildTool.FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, System.String InAddArgs, Boolean For
ceUnity, System.Collections.Generic.Dictionary`2 EnvVars) [0x00000] in :0
MainFrameActions: Packaging (Linux): at AutomationTool.UE4Build.Build (AutomationTool.BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, System.Collections.Generic.Dictionary`2 PlatformEnvVars, Nullabl
e`1 InChangelistNumberOverride, System.Collections.Generic.Dictionary`2 InTargetToManifest) [0x00000] in :0
MainFrameActions: Packaging (Linux): at Project.Build (AutomationTool.BuildCommand Command, AutomationTool.ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) [0x00000] in :0
MainFrameActions: Packaging (Linux): at BuildCookRun.DoBuildCookRun (AutomationTool.ProjectParams Params) [0x00000] in :0
MainFrameActions: Packaging (Linux): at BuildCookRun.ExecuteBuild () [0x00000] in :0
MainFrameActions: Packaging (Linux): at AutomationTool.BuildCommand.Execute () [0x00000] in :0
MainFrameActions: Packaging (Linux): at AutomationTool.Automation.Execute (System.Collections.Generic.List`1 CommandsToExecute, Tools.DotNETCommon.CaselessDictionary.CaselessDictionary`1 Commands) [0x00000] in :0
MainFrameActions: Packaging (Linux): at AutomationTool.Automation.Process (System.String[] CommandLine) [0x00000] in :0
MainFrameActions: Packaging (Linux): at AutomationTool.Program.MainProc (System.Object Param) [0x00000] in :0
MainFrameActions: Packaging (Linux): at AutomationTool.InternalUtils.RunSingleInstance (System.Func`2 Main, System.Object Param) [0x00000] in :0
MainFrameActions: Packaging (Linux): at AutomationTool.Program.Main () [0x00000] in :0
MainFrameActions: Packaging (Linux): Program.Main: AutomationTool exiting with ExitCode=5 (5)
MainFrameActions: Packaging (Linux): Domain_ProcessExit
MainFrameActions: Packaging (Linux): RunUAT ERROR: AutomationTool was unable to run successfully.
LogHAL: Child 9510 is no longer running (zombie), Wait()ing immediately.
LogHAL: Child 9510's return code is 5.
PackagingResults:Error: Error Unknown Error