Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

How to make a simple walking around game

OK, I've just downloaded Unreal Engine and really want to learn how to use it

So the first thing I want to make is just a simple game (for lack of a better word) that has the camera (in the form of a unviewable character walking around in a art gallery, that's all

so what I've done is create the entire gallery (it's pretty small) in Blender as one file but first of all using Unreal is pretty intimidating so I really don't know what to do second if I try to import the file it gets split into all the individual shapes that comprise it, so it becomes a bunch of planes, cylinders and rectangles are there any tutorials that I can follow to make something similar to what I'm trying to make, Is it even possible to import a whole map from blender.


Product Version: Not Selected
more ▼

asked Apr 23 '17 at 06:02 PM in Using UE4

avatar image


(comments are locked)
10|2000 characters needed characters left
Viewable by all users

0 answers: sort voted first
Be the first one to answer this question
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question