Why is my material sideways after importing from blender?
This is the before and after screen shot of what happens.. i have flipped uvs and unwrapped before exporting and im lost on what to do next. im trying to create my own grass as you can see in the screen shots but for some reason the model applies the material sideways.
asked Apr 23 '17 at 06:31 PM in Everything Else
Did you make sure to update the location and rotation of the mesh. And when exporting did u make sure to set X-axis as forward and Z-axis and up? I know blender tends to preset -Z-axis as forward and Y-axis as up which could really mess up the mechanic of any mesh in Unreal without precaution.
answered Apr 23 '17 at 07:45 PM
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