Why is my material sideways after importing from blender?

This is the before and after screen shot of what happens… i have flipped uvs and unwrapped before exporting and im lost on what to do next. im trying to create my own grass as you can see in the screen shots but for some reason the model applies the material sideways.

Did you make sure to update the location and rotation of the mesh. And when exporting did u make sure to set X-axis as forward and Z-axis and up?
I know blender tends to preset -Z-axis as forward and Y-axis as up which could really mess up the mechanic of any mesh in Unreal without precaution.

actually just finished doing that lol it was my last draw I was at my watts end lol thank you so much for the help bro all is good not the only issue I’m having now is the grass is way to taxing if I try to fill my open fields with it any ideas how to tone it down a little bit? I have good hardware i7 gtx 950m just can’t seem to figure out why the fps drops so much when I paint it in. Any thoughts