Turning and stop running animation
Hello. I have the problem that I have no clue on how to blend my normal Motion State, which has a blend space driven by a speed variable to blend with an animation that shows the character stopping from running. I have the same problem with the turning animations. I need to blend from my normal motion state to a turning animation but I have no Idea on how to do that. (Everything in Third Person)
All animations have root motion, and I also tried doing somethings with montages, but found out it wasn't really clean and didn't really work out well. Would be nice if someone could give me a tutorial or a manual on how to accomplish these things.
asked Apr 23 '17 at 09:41 PM in Blueprint Scripting
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