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Turning and stop running animation

Hello. I have the problem that I have no clue on how to blend my normal Motion State, which has a blend space driven by a speed variable to blend with an animation that shows the character stopping from running. I have the same problem with the turning animations. I need to blend from my normal motion state to a turning animation but I have no Idea on how to do that. (Everything in Third Person)

For cleanliness:

  1. Motion State which has a blendspace driven by a speed variable has 3 animations. (0 = Idle, 200 = walking, 800 = running)

  2. Still turning animations, which need to be played when the character is still and something like ''walkbackwards'' was pressed.

  3. Stop from running animation, which needs to be played when the character is running at 800 speed and ''walkforwards'' isn't pressed anymore.

All animations have root motion, and I also tried doing somethings with montages, but found out it wasn't really clean and didn't really work out well. Would be nice if someone could give me a tutorial or a manual on how to accomplish these things.

Product Version: UE 4.15
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asked Apr 23 '17 at 09:41 PM in Blueprint Scripting

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avatar image Adrian175 Mar 28 '18 at 11:48 AM

Sorry to necro post, but can we bump this? I want to do a similar thing.

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