BUG random sphere will not go away

Really getting on my nerves. This did not use to happen and the bug is getting worse. A few updates ago a random blank, large sphere started showing up in the game on start. I’ve seen several posts about this and most say to add a player start which will “get rid of the problem”. Nope, still there and usually right in the middle of my scene(near the origin). In previous updates I could add the player start and it would not delete the sphere but just position it at the player start. I would move player start to a far, far away distant spot and would probably still see a dot with how big the sucker is. Nowadays, it will not move, it will not go away. I may just have to figure out how to make future games with a large non-textured sphere in the middle of it, thank you UE4. Can you please fix this?

Hey CosmicDreamStudios-

Is the project set to single player or multi player? Do you see this occurring in a new project? Any information you can provide to help me reproduce the behavior on my end will help identify the cause of the issue.

I encountered this problem when following the tutorial located at https://docs.unrealengine.com/latest/INT/Programming/Tutorials/AutoCamera/index.html – the PlayerStart actor shows up as a sphere when you Play the level.

Hey cfarrier-

What’s happening in this case is that when the game starts (in PIE) it is spawning a pawn for you to possess. The reason you’re seeing this sphere is because the camera isn’t looking from the pawn’s point of view. To better illustrate what I mean, using a Create Player node in the Level Blueprint’s BeginPlay call will create a second player (and cause the viewport to enter split screen). Each half of the screen is looking through the spawned pawn’s camera, so each pawn can see a sphere where the other pawn (player) is located.

Cheers

Changing the game mode to “FunctionalTestGame” seamed to work for me