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Cache Achievements fails on Oculus

I'm trying to implement Oculus Achievements.

Every time my blueprint runs the CacheAchievements node, it fails.

Has anyone succesfully implemented Oculus Achievements with blueprints? I can't seem to find any information on the web.

I'm guessing that the CacheAchievements node failing is due to my defaultengine.ini subsystem stuff not being set up correctly?

Does this look right to anyone with experience with this?

 [OnlineSubsystem]
 DefaultPlatformService=Oculus
  
 [OnlineSubsystemOculus]
 bEnabled=true
 OculusAppId=xxxxxxxxx
 Achievement_0_Id="COMPLETE_ALL_LEVELS"
 Achievement_1_Id="CHALLENGE_01_01_1"

Thanks!

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asked Apr 24 '17 at 07:01 AM in Blueprint Scripting

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avatar image CyborgChimp88 Feb 20 '18 at 09:42 PM

Have you tried adding OculusDevAppId=xxxxxxx?

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