Hello
I have a character with free rotating camera when she’s standing still, which sticks to her back while she’s moving.
I want my character to play turn animation, when camera is facing nearly opposite to character (I can see her face), and I press W to start moving (in camera direction).
I know it sounds complex, but in simple words: I want to play an animation before character starts moving, when player press any movement key. I can post some pictures if it’s still unclear.
What’s the simplest way to obtain that effect?
EDIT: I’m using C++ pawn class with animation blueprint.