I’m looking to make a blur/decay previous frame blur effect but im stuck on what i think is the last step
im attempting to get something like this Unreal Engine Multipass Post Processing #2 - YouTube
ive gotten the materials and blueprints set up as follows
Player Begin Play
Player Event Tick
Material
im not sure if its useful to know or not but if i change the ‘current’ node in the material to a panning texture its doing what i expect, but i cant get it to do the same thing with an rt source
Thanks