[BUG] Character Actor Components variables set from parent's details tab do not actually take effect
This issue is quite simple to explain and reproduce:
Expected Result: Print shows the value configured from the BP_Parent blueprint.
Actual Result: Print shows the default value configured in BP_Child.
It's obvious something isn't working right. If this feature is supported it should take the values configured from the parent.
This is a very useful way when you have multiple instances of BP_Child inside BP_Parent and you want to assign different values to specific child actors.
If you have any further questions please let me know.
Hey Rudy thanks for the quick reply!
I am positive it happened in our production product as it caused a real issue with game logic. I've since implemented a work around that allowed us to get the desired behavior and we've been fine since.
However (!) I was unable to replicate this issue in a clean project. When I returned to our recent production version to try and replicate it again there it simply worked as expected and I did not encounter the issue.
So lesson learned is to always go and replicate the issue in a new project (makes sense) before opening a bug report :) Thanks for reading the post and I apologize for the false alarm.
answered Apr 26 '17 at 09:00 PM
Follow this question
Once you sign in you will be able to subscribe for any updates here