Can't reference mixamo character in level BP

I’m trying to get a Mixamo character to play an animation when the player character gets to certain location in a room where the Mixamo character is.

I was thinking a simple chain from the level bp that uses a begin overlap event from the trigger and play animation function with a reference to the skeletal mesh for the Mixamo character should work.

But If I drag in the Mixamo character reference it simply won’t hook up to the play animation function, can somebody please help as it’s the last part of my game so I can complete it.

I’ve outlined the problem in a forum thread, but I’m not having much luck, can someone please help:

Are you using Mixamo animation or UE animation from animation samples for example? Mixamo skeleton is not compatible with ue skeleton, you need retarget animations. This is possible however hard.