Line Trace for Objects doesn't hit a HISM component

Hello everyone. I made a blueprint for an enemy that should detect if the player can be seen by it, using Line Trace for Objects. But my map has one Hierarchical Instanced Statical Mesh with a lot of instances, and none of them are being detected. When the player hides behind one of those instances, if it’s in the range of the Trace, the player is being detected, and not instance. I also tried to do Line Trace by Channel, but it didn’t worked. The Object Types is setup for all the types, and the Start and End coordinates are right. No object is being ignored.

After cooking the project and removing some blueprints that contained some errors, it works! Resolved.