Mark Blueprint FText property as meta Multiline
I've used mutli-line FText properties many times from C++. I know to mark them as UPROPERTY(... meta=(Multiline=true)), and it works fine with Shift+Enter and copy-paste.
However, how do I mark a pure-Blueprint-defined-property as multiline?
It seems there's no checkbox, no place to add meta flags...
asked Apr 24 '17 at 03:10 PM in Using UE4
According to https://forums.unrealengine.com/showthread.php?139838-FText-Expose-multiline-property-in-blueprint-metadata this feature will be added in 4.16.
answered Apr 25 '17 at 07:49 AM
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