Mark Blueprint FText property as meta Multiline

I’ve used mutli-line FText properties many times from C++. I know to mark them as UPROPERTY(… meta=(Multiline=true)), and it works fine with Shift+Enter and copy-paste.

However, how do I mark a pure-Blueprint-defined-property as multiline?

It seems there’s no checkbox, no place to add meta flags…

According to FText: Expose multiline property in blueprint metadata - Feedback for Unreal Engine team - Unreal Engine Forums this feature will be added in 4.16.

I was searching for why the MultiLine meta flag was not working, and found your post describing that it needs the boolean specifier, thanks a bunch!