I tried to search for this problem quite a while, but it seems I can’t get the variables on my custom GameState to replicate to the clients properly.
I run the game with dedicated server enabled and PIE as client. This is how I have set up my code:
Every time I press “ü” the game prints “No Conv.Mgr. found”, even though the begin play event has run (I checked) and the actor was spawned on the server. As soon as I disable dedicated server and do a PIE, the proper output gets printed on screen and the code works fine.
Did I overlook something? The GameState should replicate to all clients and thus the variables, too.