How do I make a Sound Cue finish before playing again via input?

Hi! First post noob here. I’ve been lurking around since I’ve started out, but I can’t wrap my brain around what to do here and can’t find documentation on it (maybe I’m just doing it completely wrong). Anyway:

I have an Sound Cue filled with different possible voice-lines (at different lengths) for my character running through a Random node. In the Player’s Event Graph, I have an InputAction (bound to “E”) that triggers a couple of things including Spawn Sound at Location to play the randomized sounds from the Sound Cue.

My issue is that if the player spams the input key, the sound overlaps with the previous random sound in the same Sound Cue that hasn’t finished. How can I make the first sound playing from the input, override the spammed inputs after it? Once the sound has finished and if the player is still spamming the same input key, I would like it to trigger again.

Any help is appreciated. Thank you!